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pinpoint

Posted: Mon Nov 26, 2012 10:10 pm
by izzy
Small spawns that converge into a bottleneck at the center of the map. Makes for constant action-packed gameplay.

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Re: pinpoint

Posted: Thu Nov 29, 2012 5:58 am
by Reki
bestmapever

Re: pinpoint

Posted: Sat Dec 01, 2012 2:17 am
by Ryu
Reki wrote:
bestmapever
Tru dat

Re: pinpoint

Posted: Sat Dec 01, 2012 12:24 pm
by rakiru
Me and a couple of friends were playing on a server with this map and we ended up building a bunker-turned-house in the middle. Twenty minutes later, there were about ten of us running back and forth to get blocks, including a couple of enemies. xD

Re: pinpoint

Posted: Sun Dec 02, 2012 6:46 pm
by Sponge
I think this is the most fairest map in AoS. Love it.

Re: pinpoint

Posted: Fri Dec 07, 2012 1:10 am
by luke.t
this map is epic mty favouite map

Re: pinpoint

Posted: Sat Dec 15, 2012 4:49 pm
by Cajun Style
I see you've added boundary damage. Good thing IMHO. But you don't have any marking of where it happens. That's kind of letting players find out for themselves how far they can go Blue_BigSmile Sadistic bastard.

Re: pinpoint

Posted: Sun Dec 16, 2012 4:59 am
by CommieBuffalo
IMO it is the like Dome in MW3 or Nosehair Canals TDM in BF3: ultra-fast-paced, (most of the time)mindless action.
Great for playing when bored or after a long day, but if I want to play serious I rather go Normandie or Gen.