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[Remake]Battlefarm - day 128

Posted: Wed Oct 22, 2014 11:04 am
by Silnius
Hello everyone,
I did this remake some times ago for an event.
The original map was made by Gibbs3333 (http://www.buildandshoot.com/viewtopic. ... 12&p=17418), and i remade his barn, his house, and the fields. I used Gimp to recolor the map and give another atmosphere, and pyspades map editor to get the heightmap and re work on it. I used slab6 to create some models.

Thanks to tobi9sc (destroyed house and second barn), to Crazymonky (2 trees and bunker) and to Willy (for the truck and camp site).
This map is a kind of sequel to the first map and is supposed to happen 128 day later (it's for that more things are destroyed etc..)
A fog of 128 128 128 is advised.

Anyway, here is some pics ! I hope you'll enjoy it !
(Specifical spawns for players and tents will come asap)

Map evolution :
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Overview :
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Screenshots :
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(There is some secret passages on the map!)

Re: [Remake]Battlefarm - day 128

Posted: Wed Oct 22, 2014 8:48 pm
by SeriousSimFR
Awesome !

Those buildings and trees are beautiful, also the concept of making it a sequel to the original map is very interesting.

9001/10

Re: [Remake]Battlefarm - day 128

Posted: Sat Oct 25, 2014 10:16 pm
by Rezon
Great job! I had the pleasure to test it with Silnius and Anto (although there isn't very much to test) and I simply love it.
Keep it up, bro!

Re: [Remake]Battlefarm - day 128

Posted: Tue Oct 28, 2014 3:56 pm
by IAmYourFriend
Looks great, also neat idea how you show the changes with that "Map evolution" animated gif Blue_BigSmile

Re: [Remake]Battlefarm - day 128

Posted: Wed Nov 19, 2014 8:16 pm
by Amatt
This is one of the best maps I've ever seen!


+1 bro!