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Castle War[First Map]
Posted: Sun Sep 14, 2014 9:13 pm
by Capt_Geek3
I just made a simple map, I used heightmapping template by JoeJoe and the models that came with it. This map is indeed symmetrical and the main points of defense and offense would be the pillboxes and the castle. This can be used for babel or CTF. It's my first map so it looks rubbish.

Re: Castle War[First Map]
Posted: Sun Sep 14, 2014 9:23 pm
by Pedroh
Capt_Geek3 wrote:

add "png so you can see the image.
like this
Very nice map btw
Re: Castle War[First Map]
Posted: Sun Sep 14, 2014 9:25 pm
by Capt_Geek3
Pedroh wrote:Capt_Geek3 wrote:

add "png so you can see the image.
like this

Very nice map btw
Done, and thanks

Re: Castle War[First Map]
Posted: Tue Oct 07, 2014 5:15 pm
by Lostmotel
It doesn't look like rubbish at all. I can't think of any other map with a mountain range all the way through the middle and a relatively low, flat spawn actually. So at least in that respect your map seems unique to me. Some of the shadows are too dark imo (I think you could simply change that in the blender world options) and some objects don't fit in too well due to the games heightlimit but apart from that it seems pretty play- and enjoyable to me.
Re: Castle War[First Map]
Posted: Thu Nov 20, 2014 9:33 pm
by epicfacethe3rd
Lostmotel wrote:It doesn't look like rubbish at all. I can't think of any other map with a mountain range all the way through the middle and a relatively low, flat spawn actually. So at least in that respect your map seems unique to me. Some of the shadows are too dark imo (I think you could simply change that in the blender world options) and some objects don't fit in too well due to the games heightlimit but apart from that it seems pretty play- and enjoyable to me.
+1
server aloha castle war
Posted: Tue Dec 02, 2014 9:14 pm
by churlex XD