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[Map] Desert Bluffs
Posted: Mon Jul 28, 2014 11:28 pm
by Lincent
'It is easy to wall off areas you don't want the enemy to reach.'
Preview:
Download:
What do you think of it?
Re: [Map] Desert Bluffs
Posted: Tue Jul 29, 2014 2:11 am
by Jdrew
You don't post picks. You don't have your hyperlink done. You don't include the files as a zip. The map itself looks a bit bland. It seems like you pasted in a model a bunch of times though the height maps it good for babel.
Re: [Map] Desert Bluffs
Posted: Tue Jul 29, 2014 3:47 am
by Lincent
Jdrew wrote:You don't post picks. You don't have your hyperlink done. You don't include the files as a zip. The map itself looks a bit bland. It seems like you pasted in a model a bunch of times though the height maps it good for babel.
I have a video of the map, Is there something wrong with videos?
I fixed it.
Why should it be in a zip?
Re: [Map] Desert Bluffs
Posted: Tue Jul 29, 2014 3:50 am
by Jdrew
It makes you look lazy. Instead of providing photos that show specific details in the map or even an iso render of the map so we know what everything looks like you provide a video of you flying around. A zip file makes it easy for users to get both text and map files quickly. Of course your way is good for those that just want the map but you are making players download two files instead of one.
Re: [Map] Desert Bluffs
Posted: Tue Jul 29, 2014 4:11 am
by Lincent
Jdrew wrote:It makes you look lazy. Instead of providing photos that show specific details in the map or even an iso render of the map so we know what everything looks like you provide a video of you flying around.
A zip file makes it easy for users to get both text and map files quickly. Of course your way is good for those that just want the map but you are making players download two files instead of one.
Then I will make an iso render for it,
I don't see how the zip is faster when you extract the files it goes into the folder the zip was in, I think it is the same speed.
The .txt file is for Pysnip which is used to host servers.
You still haven't shared your opinion on the map.
Re: [Map] Desert Bluffs
Posted: Tue Jul 29, 2014 4:14 am
by Jdrew
Jdrew wrote:You don't post picks. You don't have your hyperlink done. You don't include the files as a zip. The map itself looks a bit bland. It seems like you pasted in a model a bunch of times though the height maps it good for babel.
Re: [Map] Desert Bluffs
Posted: Tue Jul 29, 2014 4:31 am
by Lincent
Jdrew wrote:Jdrew wrote:You don't post picks. You don't have your hyperlink done. You don't include the files as a zip. The map itself looks a bit bland. It seems like you pasted in a model a bunch of times though the height maps it good for babel.
I over looked.
Here is the map's iso render

Re: [Map] Desert Bluffs
Posted: Tue Jul 29, 2014 9:24 am
by MR.BadAiming
The map itself looks a bit bland. It seems like you pasted in a model a bunch of times though the height maps it good for babel.[/quote][/quote]
I over looked.
Here is the map's iso render

[/quote]
hmm i like the make map idea but i agreed with Jdrew thats it a bit bland maybe if you had a clearing in the middle with a building there or something
Re: [Map] Desert Bluffs
Posted: Wed Jul 30, 2014 1:57 pm
by Lostmotel
this map reminds me of izzy's holes map. Looks like this one should be more fun with shotgun though
