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[maps] merged maps

Posted: Sat Jul 12, 2014 12:54 pm
by Dr.Morphman
i was surprised that nobody here used the chance to try out http://buildandshoot.com/viewtopic.php?f=19&t=5048
dont waste his efforts, blablabla insert boring text here, fuck hallway blablabla

here pics:

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an abstract version of rocketisland

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assaultwave: a combination of pinpoint and bigwave
it plays a bit like goon assault, enemies are quite easy to spot, but the map offers some cover

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catschess: cateye + chess


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dragonschess: dragonsreach + chess
even though this map is ridiculously small (you can snipe the enemies spawnside from your own spawnside) it offers a lot of cover enabling you to take a stealthy approach, it can be used for mctf at most i guess

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octopuseum: octopus + colluseum
I'd say this could be tested out for koth

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rainbowassaultpinpoint: rainbowforest + assaultpinpoint
gl trying to crouchspam on this weird version of goonassault that slows down your movement by forcing you to climb constantly

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swag1 + swag2 = swag3

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tortugaways: tortuga + 3ways
it realy plays like the regular tortuga with the only difference that its easier to spot enemies from afar, hiding works also well

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there are also 2 other maps i'm gonna put in here because creating another topic is too bothersome
they have got nothing to do with the mapmerger script

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closedpoint: its pinpoint, with the only difference that the map is being surrounded by blocks,
removing the possibility of watercamping (as long as its set to user-blocks-only), in return you can try to strike from above by using the walls to build your way up
created solely with scripts

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trauma: an experiment of mine converting a map from a N64 game
that experiment failed mostly due to the inability to convert colors and the maps height limits
this map is shaped like a tube (hey one of you mappers should try creating a tube-like map similiar to that)
it looks quite interesting imo
i'd be extremely impressed if someone is able to tell where this is from
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so thats it, i bet there are great combinations out there which need to be found (i did a terrible job so far i know)
so why isnt anyone going to give it a try himself? it takes at most 5 minutes to create a map like that
additionaly thepolm also created that script http://www.buildandshoot.com/viewtopic. ... &mobile=on
not a single server made use of it so far which isnt realy a catastrophy, but come on after 3 years some maps could need a fresh new look, for example
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just consider this post as a form of map suggestion

just note that i didnt create a txt file for most of the maps (because i was either too lazy or it isnt necessary),
credit goes to the maps respective creators

Re: [maps] merged maps

Posted: Sun Jul 13, 2014 3:24 am
by Heracles4
Haha, these are awesome. I especially like 'Trauma' and 'Closed Pinpoint' ;)

Re: [maps] merged maps

Posted: Sun Jul 20, 2014 4:02 pm
by Lostmotel
dragonschess truly is a classic! You should also release some of your beautifully recolored maps especially that black and white cemetery (and raindance xD) map.

Re: [maps] merged maps

Posted: Sun Jul 20, 2014 11:19 pm
by MR.BadAiming
amazing!

Re: [maps] merged maps

Posted: Wed Jul 23, 2014 12:50 am
by $Eddy$
Seems pretty cool, but isn't closedpoint a lot like hallpoint?