[maps] merged maps
Posted: Sat Jul 12, 2014 12:54 pm
i was surprised that nobody here used the chance to try out http://buildandshoot.com/viewtopic.php?f=19&t=5048
dont waste his efforts, blablabla insert boring text here, fuck hallway blablabla
here pics:

an abstract version of rocketisland

assaultwave: a combination of pinpoint and bigwave
it plays a bit like goon assault, enemies are quite easy to spot, but the map offers some cover

catschess: cateye + chess

dragonschess: dragonsreach + chess
even though this map is ridiculously small (you can snipe the enemies spawnside from your own spawnside) it offers a lot of cover enabling you to take a stealthy approach, it can be used for mctf at most i guess

octopuseum: octopus + colluseum
I'd say this could be tested out for koth

rainbowassaultpinpoint: rainbowforest + assaultpinpoint
gl trying to crouchspam on this weird version of goonassault that slows down your movement by forcing you to climb constantly

swag1 + swag2 = swag3

tortugaways: tortuga + 3ways
it realy plays like the regular tortuga with the only difference that its easier to spot enemies from afar, hiding works also well
--------------------------------------
there are also 2 other maps i'm gonna put in here because creating another topic is too bothersome
they have got nothing to do with the mapmerger script

closedpoint: its pinpoint, with the only difference that the map is being surrounded by blocks,
removing the possibility of watercamping (as long as its set to user-blocks-only), in return you can try to strike from above by using the walls to build your way up
created solely with scripts

trauma: an experiment of mine converting a map from a N64 game
that experiment failed mostly due to the inability to convert colors and the maps height limits
this map is shaped like a tube (hey one of you mappers should try creating a tube-like map similiar to that)
it looks quite interesting imo
i'd be extremely impressed if someone is able to tell where this is from
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so thats it, i bet there are great combinations out there which need to be found (i did a terrible job so far i know)
so why isnt anyone going to give it a try himself? it takes at most 5 minutes to create a map like that
additionaly thepolm also created that script http://www.buildandshoot.com/viewtopic. ... &mobile=on
not a single server made use of it so far which isnt realy a catastrophy, but come on after 3 years some maps could need a fresh new look, for example

just consider this post as a form of map suggestion
just note that i didnt create a txt file for most of the maps (because i was either too lazy or it isnt necessary),
credit goes to the maps respective creators
dont waste his efforts, blablabla insert boring text here, fuck hallway blablabla
here pics:

an abstract version of rocketisland

assaultwave: a combination of pinpoint and bigwave
it plays a bit like goon assault, enemies are quite easy to spot, but the map offers some cover

catschess: cateye + chess

dragonschess: dragonsreach + chess
even though this map is ridiculously small (you can snipe the enemies spawnside from your own spawnside) it offers a lot of cover enabling you to take a stealthy approach, it can be used for mctf at most i guess

octopuseum: octopus + colluseum
I'd say this could be tested out for koth

rainbowassaultpinpoint: rainbowforest + assaultpinpoint
gl trying to crouchspam on this weird version of goonassault that slows down your movement by forcing you to climb constantly

swag1 + swag2 = swag3

tortugaways: tortuga + 3ways
it realy plays like the regular tortuga with the only difference that its easier to spot enemies from afar, hiding works also well
--------------------------------------
there are also 2 other maps i'm gonna put in here because creating another topic is too bothersome
they have got nothing to do with the mapmerger script

closedpoint: its pinpoint, with the only difference that the map is being surrounded by blocks,
removing the possibility of watercamping (as long as its set to user-blocks-only), in return you can try to strike from above by using the walls to build your way up
created solely with scripts

trauma: an experiment of mine converting a map from a N64 game
that experiment failed mostly due to the inability to convert colors and the maps height limits
this map is shaped like a tube (hey one of you mappers should try creating a tube-like map similiar to that)
it looks quite interesting imo
i'd be extremely impressed if someone is able to tell where this is from
--------------------------------------------------
so thats it, i bet there are great combinations out there which need to be found (i did a terrible job so far i know)
so why isnt anyone going to give it a try himself? it takes at most 5 minutes to create a map like that
additionaly thepolm also created that script http://www.buildandshoot.com/viewtopic. ... &mobile=on
not a single server made use of it so far which isnt realy a catastrophy, but come on after 3 years some maps could need a fresh new look, for example

just consider this post as a form of map suggestion
just note that i didnt create a txt file for most of the maps (because i was either too lazy or it isnt necessary),
credit goes to the maps respective creators