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[Map] Alpinis
Posted: Wed Jun 25, 2014 12:37 am
by Lincent
Alpinis is Latin for Alpine...
Preview:
https://www.youtube.com/watch?v=Op1R1yl ... e=youtu.be
Download:
Your thoughts?
Re: [Map] Alpinis
Posted: Wed Jun 25, 2014 12:51 am
by Jdrew
Looks ugly, you should just have the center piece
Re: [Map] Alpinis
Posted: Wed Jun 25, 2014 1:56 am
by Lincent
Jdrew wrote:Looks ugly, you should just have the center piece
So you are saying I should get rid of the spaces on the north edge of the map?
I could add trees and boulders to those sides.
Re: [Map] Alpinis
Posted: Wed Jun 25, 2014 2:05 am
by Jdrew
Currently the players will spawn in the water with the middle platform serving as the only land mass they can really get to. You need to flip the map around using the rotate script by thepolm.
You also need to remove the two elevate platforms. They are useless, the players won't spawn there and will be too lazy to build up. If you do wanna be lazy you can always put a script in the text file to set the spawn,intel,and control points accordingly.
Re: [Map] Alpinis
Posted: Wed Jun 25, 2014 2:21 am
by Lincent
Jdrew wrote:Currently the players will spawn in the water with the middle platform serving as the only land mass they can really get to. You need to flip the map around using the rotate script by thepolm.
You also need to remove the two elevate platforms. They are useless, the players won't spawn there and will be too lazy to build up. If you do wanna be lazy you can always put a script in the text file to set the spawn,intel,and control points accordingly.
Would this script work?
extensions = {
'ctf_spawn_range' : 10,
'ctf_blue_spawn' : (66, 113, 53),
'ctf_blue_intel' : (100, 32, 53),
'ctf_green_spawn' : (452, 113, 53),
'ctf_green_intel' : (400, 32, 53),
'ctf_blue_cp' : (400, 130, 53),
'ctf_green_cp' : (100, 130, 53)
}
Re: [Map] Alpinis
Posted: Wed Jun 25, 2014 2:28 am
by Jdrew
http://www.buildandshoot.com/viewtopic.php?f=67&t=1567
if you were using the script above but then a server has to download that script which makes it less likely your map will be downloaded.
http://www.buildandshoot.com/viewtopic.php?f=75&t=7185
You would need two of the snippets in the text file but this way you just need to download the map
edit:
the MCTF maps have text files with scripts in them that set everything. You are going to have to find one and put the script in your text file then change the coordinates.
Re: [Map] Alpinis
Posted: Wed Jun 25, 2014 3:52 am
by Lincent
Jdrew wrote:http://www.buildandshoot.com/viewtopic.php?f=67&t=1567
if you were using the script above but then a server has to download that script which makes it less likely your map will be downloaded.
http://www.buildandshoot.com/viewtopic.php?f=75&t=7185
You would need two of the snippets in the text file but this way you just need to download the map
edit:
the MCTF maps have text files with scripts in them that set everything. You are going to have to find one and put the script in your text file then change the coordinates.
I went with the second option.
Re: [Map] Alpinis
Posted: Wed Jun 25, 2014 6:35 am
by Silnius
Could you add some pics please ?
Re: [Map] Alpinis
Posted: Wed Jun 25, 2014 9:26 pm
by Lincent
Silnius wrote:Could you add some pics please ?
https://www.youtube.com/watch?v=Op1R1yl ... e=youtu.be
Is a video not enough?
Re: [Map] Alpinis
Posted: Thu Jun 26, 2014 12:39 am
by Jdrew
Are we asking too much for you to go in and take a few pictures?
Re: [Map] Alpinis
Posted: Thu Jun 26, 2014 11:30 pm
by Lincent
Overhead picture:
