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[Map]theMall
Posted: Fri Apr 04, 2014 3:24 am
by andr3w
Hey guys, just starting to get back in the game from a long (read: very long) break and found this map that I was working on and thought I would release it. I built it by hand in game so its not amazing but I am kinda proud of it. For those of you that have been there, this is the mall area of washington dc.
Pics
DOWLOAD!!!!
Let me know what you think!
[edit]
Forgot to post dl link...
Re: [Map]theMall
Posted: Fri Apr 04, 2014 5:04 am
by Jdrew
wasn't this already released by you?
Re: [Map]theMall
Posted: Fri Apr 04, 2014 10:25 am
by andr3w
I didn't remember and it wasn't on my map/mod thread so I figured that I would post it. If I already did, I apologize.
Re: [Map]theMall
Posted: Fri Apr 04, 2014 2:58 pm
by Lostmotel
http://buildandshoot.com/viewtopic.php?f=8&t=3361
great map. I remember a babel server hosting this 24/7. It didn't really fit the gamemode too well because the map is fairly unbalanced for babel (e.g. green spawning in water) but it was still fun to play on it.
Re: [Map]theMall
Posted: Fri Apr 04, 2014 9:10 pm
by andr3w
Suppose I did, I had the spawns working so it spawned on either side of the land. Guess someone tried to do something with the .txt?
Re: [Map]theMall
Posted: Fri Apr 04, 2014 9:47 pm
by Lostmotel
Suppose I did, I had the spawns working ... the .txt?
There are fixed spawning rectangles included in babel.py so custom spawns in the .txt file won't work, unfortunately.
Re: [Map]theMall
Posted: Sun Apr 06, 2014 1:36 pm
by andr3w
Lostmotel wrote:Suppose I did, I had the spawns working ... the .txt?
There are fixed spawning rectangles included in babel.py so custom spawns in the .txt file won't work, unfortunately.
Ah never defined anything as far as game mode spawns in it, but they could have just grabbed the spawn code from the regular .txt