[League maps] Stinky, Utopia and Spitfire

The level/layout/play area.
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Jdrew
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Mapper
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Joined: Tue Oct 30, 2012 10:48 pm


JoJoe_Stinky wrote:
OMG! Very nice indeed.

I never thought anyone would be able to understand my gibberish!

I like spitfire the most for creativity, and then Utopia for general layout. (I like small maps!)

Texturemaker is definitely the way to go if you want the crisp-clean look on the height-maps. The advanced Mixer tools I included will automatically cut out the water for you 100% of the time. Plus you have literally hundreds of texture making tools right at your fingertips.

Would you happen to still have a copy of my blender template? It would really save me a lot of time coloring things.
I have an entirely new one, and the height-map shader complete thanks to Kuma's help this morning.

Anyways, Lovely to see everyone still around.

Thanks for keeping all these tools alive @Lostmotel great work!
Will you be making maps again now?
JoJoe_Stinky
Mapper
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Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


jdrew wrote:

Will you be making maps again now?

Mainly map making tools. Kuma let me know this morning he can help me with some scripting help so I can have the whole terrain making and scripting automated.

I also recently got into HTML5 so I might be making a nice little online editor. The server members, ops, or official mappers will be able to make and submit maps to the server in real time.

I might also make it so each team can elect their "Terrain maker" so each side can quickly sculpt out their "Ultra location" then when the next map cycles, it is all about people base-making.

B.S. is all about user made stuff... user made stuff in real time! Why not have a real time map editor too for the heavy "Planet sculpting" part of things.

i will post more about this later... :) see you all in IRC
Jdrew
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Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


I will be on IRC this weekend. It all sounds really good and all, almost news letter material. Hope to see you then!
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