[MAP] Summer Fields v1.0

The level/layout/play area.
19 posts Page 2 of 2 First unread post
Gibbs3333
Mapper
Mapper
Posts: 89
Joined: Wed Dec 19, 2012 2:43 pm


Awesome Work !
Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


Another really nice map you made.
Too bad the ToW server its hosted on is empty most of the time :'(
Cajun Style
Deuced Up
Posts: 145
Joined: Fri Dec 07, 2012 11:04 am


Not too complicated, but very refined. Nice.
I doubt anyone could make better roads than you, but the roads that aren't straight axis aligned always look unconvincing from up close IMHO. In that sense you could say you're pushing the limits; still I think you have ways to go.
Influx
Mapper
Mapper
Posts: 163
Joined: Sat Dec 15, 2012 5:11 pm


Wow, I never realised there were so many comments without replies in here!
SIMOX wrote:
Glorious new map Influx! Always Inspiring me to continue my pripyat map with Giant buildings in it. That being first model, i have 5 others. Will have to render them all in one pic. Problem is that i can't make a proper layout. Maybe it shouln't be flat, but then it wouln't be pripyat. Or maybe the whole idea is crap but i still want to do something with those buildings.

However with half dead ace of spades and huge decrease of players i really lack motivation on doing something.
You should definitely finish it - there aren't many people making maps for this version any more so the more the merrier!
izzy wrote:
Very nice map. It has been added to aloha.pk's ctf and tow servers.
Thanks! I had seen it hosted on the TOW server but there never seems to be anyone in it unfortunately.
MediumShadow wrote:
i like it
Gibbs3333 wrote:
Awesome Work !
Lostmotel wrote:
Another really nice map you made.
Too bad the ToW server its hosted on is empty most of the time :'(
Thanks for the comments, and in response to Lostmotel specifically, I'd noticed that too. Never seen it on the CTF server yet.
Cajun Style wrote:
Not too complicated, but very refined. Nice.
I doubt anyone could make better roads than you, but the roads that aren't straight axis aligned always look unconvincing from up close IMHO. In that sense you could say you're pushing the limits; still I think you have ways to go.
Well I didn't want to overcomplicate it, this way it encourages teams to build. I'm not sure it'll ever be possible to make roads that aren't completely in-line with the axis look good up-close, but you can only try. Personally, I don't think they look terrible or anything, but I know what you mean about being unconvincing.
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