Broken Sky

The level/layout/play area.
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TheGrandmaster
Former Pre-BnS Team
Former Pre-BnS Team
Posts: 124
Joined: Tue Oct 23, 2012 2:54 pm


The sky breaks and the mountains hold a marvel…
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Made by me, over the course of the last few weeks.
Recently I added a parameterised version of Tom Dobrowolski’s “genland” code into Goxel, and an interesting shape came out of it that inspired me to make this map (along with watching Lost at the time). Turned into a jungle-y, Vietnamese village-y, cavern-y thing - really like how it turned out and was good to make a map from start to finish in Goxel after all the improvements over the years.

I shared the process as a thread in the map-showcase in the Voxel Cartography Discord. Thanks especially to Influx for the big trees and for his feedback on the map and its pieces.

Map overview and "the making of":


Screengrabs:
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Changelog:
1.1 - added a mountainous spawning region for intels that has a 1 in 3 chance vs a 2 in 3 chance of spawning in the village
Attachments
brokensky.txt
(2.86 KiB) Downloaded 138 times
brokensky.vxl
(4.25 MiB) Downloaded 139 times
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