thanks a lot for the feedback.
IAmYourFriend wrote:Nice map, like the coloring
Few suggestions:
- Setting the z for spawn to a fixed value might end up with players spawning in blocks or receiving fall damage, in case people digged holes at spawn. I would recommend to replace the "z = 25" in the "get_spawn_location" function with "z = connection.protocol.map.get_z(x, y)"
- Couldn't hurt to make the bridge foundations more thick, so griefers would have a harder time to take it down.
Iso view of your map:
Btw, check out the map "Realistic Bridge", it's based on a similar concept
http://www.buildandshoot.com/viewtopic.php?f=8&t=913
For the first point: i will fix the spawn point soon and i accept this suggest.
The foundations of the bridge are deliberately light, maybe in a battle some player will destroy the bridge, for me is ok!
Thanks to much for the iso view of my map, i'm unable to do by me self.
And... I did not know existed "Realistic Bridge," I've never played. Also this is only my first project map.
Silnius:
I really like the coloring too, especially the water, it's a really nice color that we don't see often on a map.
thanks a lot your encouragement was crucial for me to publish the map!
Now i want to tell to all,
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
your love embarrasses me!!