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WIP M1903 Springfield
Posted: Mon Feb 22, 2016 9:07 am
by tobi9sc
So I challenged myself today to make something since I haven't created a mod for a long time (almost 1 year, idk). This is what I came up with:
reference picture:
Here's the reworked one:

Changes are obvious and I didn't add the barrel yet because I might need to adjust the length in the near future.
comparison -
prev. model and the reworked

Re: WIP M1903 Springfield
Posted: Mon Feb 22, 2016 1:19 pm
by Chameleon
Well IMHO...
Your other mods are average/above-average.
But this is a bit outstanding. The huge scale of model (I say it's too detailed), the amount of detail...
It isn't flawless though. Some individual parts have wrong scale, bad proportions. It will look
awful on OpenGL, but awesome on Software renderer, because it has so much detail. Just honestly, too much work and too little effect.
Why detail and OpenGL don't mix?
Because there is a lot of difference between
shaded walls of blocks and
lighted walls of blocks. Isn't too pleasant for the eye. On second thought, you might still succeed, because it isn't
that much detailed, just be careful to not over-do it.
Btw, I am familiar with scripts if you get stuck and there's
OpenSpades tutorials.
Re: WIP M1903 Springfield
Posted: Tue Feb 23, 2016 5:32 am
by tobi9sc
Well IMHO...
Your other mods are average/above-average.
But this is a bit outstanding. The huge scale of model (I say it's too detailed), the amount of detail...
It isn't flawless though. Some individual parts have wrong scale, bad proportions. It will look awful on OpenGL, but awesome on Software renderer, because it has so much detail. Just honestly, too much work and too little effect.
Thank you. I'm fixing those parts right now. Anyway, I can't really tell the difference when using OpenGL and software renderer (well it's just me). Again, thank you.
On second thought, you might still succeed, because it isn't that much detailed, just be careful to not over-do it.
Yeah, hope so.
Btw, I am familiar with scripts if you get stuck and there's OpenSpades tutorials.
A bolt action and/or a different reload animation will be good for this one, but I don't even have basic knowledge about c++ or any programming language. But one question, is it possible to make a bolt action animation between every shot?
Re: WIP M1903 Springfield
Posted: Wed Feb 24, 2016 7:13 am
by Chameleon
tobi9sc wrote:Thank you. I'm fixing those parts right now.
Take a look at this from "OpenSpades tutorials" in my signature - this is how I've done my most recent work:
Making realistic models:
OpenSpades realistic scale .odt - 2016.01.14
OpenSpades realistic scale .pdf - 2016.01.14
tobi9sc wrote:Anyway, I can't really tell the difference when using OpenGL and software renderer (well it's just me).
OpenGL and Software look different, because they use different methods to render (draw on screen) the cubes.
OpenGL (default cubes) - blocky:
Software (bounded cubes) - smooth:

Do you see that
OpenGL is blocky and
Software is smooth? If you have a very detailed model, OpenGL looks blocky anyway,
but Software (bounded cube) looks smooth.
A bolt action and/or a different reload animation will be good for this one, but I don't even have basic knowledge about c++ or any programming language. But one question, is it possible to make a bolt action animation between every shot?
Yes it is possible and I've done it. But you have only 0.5 seconds to cycle the bolt, so the animation isn't going to be pretty. This game seriously needs a new protocol with some fresh weapons.
Bolt action rifle - download file "Bolt Action ANIM.zip".
Oh and another thing: don't make model z-axis (height) more than 64 blocks, Openspades will reject the model if you do.
Re: WIP M1903 Springfield
Posted: Wed Feb 24, 2016 12:59 pm
by tobi9sc
tobi9sc wrote:Thank you. I'm fixing those parts right now.
Take a look at this from "OpenSpades tutorials" in my signature - this is how I've done my most recent work:
Making realistic models:
OpenSpades realistic scale .odt - 2016.01.14
OpenSpades realistic scale .pdf - 2016.01.14
I'll definitely check those out.
tobi9sc wrote:Anyway, I can't really tell the difference when using OpenGL and software renderer (well it's just me).
OpenGL and Software look different, because they use different methods to render (draw on screen) the cubes.
OpenGL (default cubes) - blocky:

Software (bounded cubes) - smooth:

Do you see that OpenGL is blocky and Software is smooth? If you have a very detailed model, OpenGL looks blocky anyway, but Software (bounded cube) looks smooth.
Ohhh, I see it now.
A bolt action and/or a different reload animation will be good for this one, but I don't even have basic knowledge about c++ or any programming language. But one question, is it possible to make a bolt action animation between every shot?
Yes it is possible and I've done it. But you have only 0.5 seconds to cycle the bolt, so the animation isn't going to be pretty. This game seriously needs a new protocol with some fresh weapons.
Bolt action rifle - download file "Bolt Action ANIM.zip".
I mean this:
Oh and another thing: don't make model z-axis (height) more than 64 blocks, Openspades will reject the model if you do.
I am able to test the model ingame, so I think the model is fine.
updated the op for the rework
Re: WIP M1903 Springfield
Posted: Wed Feb 24, 2016 3:08 pm
by bloodfox
the first model looked too detailed, but I like how you fixed up the barrel more. Keep it up :)
Re: WIP M1903 Springfield
Posted: Wed Feb 24, 2016 7:02 pm
by Chameleon
tobi9sc wrote:I mean this:

Yeah, we are talking about the same thing. My animation isn't smooth or good looking, but it
is a basic bolt-action animation, so you might want to check out the script.
tobi9sc wrote:updated the op for the rework
Gun looks a lot better. Too bad you removed IRL weapon image, but I can say that it is way closer now.
I'd love to make animation script for this rifle, but my computer melted (so I don't have the tools to do that), plus I am working on some
projects of my own.
Re: WIP M1903 Springfield
Posted: Thu Feb 25, 2016 10:22 am
by tobi9sc
Yeah, we are talking about the same thing. My animation isn't smooth or good looking, but it is a basic bolt-action animation, so you might want to check out the script.
I already did and didn't understand anything. Maybe i'll watch some tutorials sometimes.
Gun looks a lot better. Too bad you removed IRL weapon image, but I can say that it is way closer now.
Thanks. Added btw.
I'd love to make animation script for this rifle, but my computer melted (so I don't have the tools to do that), plus I am working on some projects of my own.
YES PLEASE!!! oh, that sucks :/
Re: WIP M1903 Springfield
Posted: Mon Feb 29, 2016 12:30 am
by Fluffeh Panda
Is there a download link to this? I don't see it anywhere
Re: WIP M1903 Springfield; WIP == Work In Progress
Posted: Mon Feb 29, 2016 3:23 pm
by Chameleon
This thread is called "WIP M1903 Springfield", "W.I.P." means Work In Progress. You should check this after a month or even two, making good mods isn't easy.