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CommieBastard's (formerly known as Hot Dog's) Weapon Moddery

Posted: Tue Oct 07, 2014 5:29 pm
by Hot Dog
Name change due to the fact I go by CommieBastard ingame. Anyways...
Hello and welcome to my mod page. Here you can find my attempts at high quality, mainly vintage, firearms and grenades.
Feel free to leave comments, criticisms and suggestions. Now that that's is out of the way, let's get to it!

Walther P38
Image

Download: http://db.orangedox.com/Orjr4Hh1UV3NRpRkIY/P38.zip
Spoiler:
Image
Image
Previews

M67 Grenade
Image

To Do list
AK74
Finish PPsh41 (stick and drum mag, plus model with eotech sight and fore grip).
Fiddle with M67.

And finally:
How do you adjust the position of the hands when sprinting? Thanks Chameleon!

Re: Hot Dog's Weapons

Posted: Tue Oct 07, 2014 5:44 pm
by Warp
Nice mods- P38's barrel is a little too small.

As to the questions- You can't do either, except maybe the hands, but the positioning of those does depend on the size/positioning of the weapon.

Re: Hot Dog's Weapons

Posted: Tue Oct 07, 2014 9:56 pm
by Hobo Moses
When I clicked Forum, I thought there would be hotdog guns
I was wrong

Re: Hot Dog's Weapons

Posted: Thu Oct 09, 2014 12:26 pm
by Chameleon
Well if you want to mess with scripts...

I found in "Scripts/Reference/" folder "IViewToolSkin.as" file:
Code: Select all
/** Receives a value that indicates whether the owner of the tool is sprinting.
* 0 = not sprinting, 1 = sprinting. */	
  float SprintState { set; }
So you could try mixing that with:
Code: Select all
Vector3 LeftHandPosition ()
Vector3 RightHandPosition ()
Which gives you:
Code: Select all
If (SprintState>0.5f) 
{
  float per = (SprintState - 1.f) / 0.5f; 
  /**NOTE: i am not sure about 1.f value; it might as well be 0.f or even be (1.f - SprintState)*/
  leftHand = Mix(leftHand4, leftHand5, SmoothStep(per));
}
You will get it right after 100 times.

Also: You will need to rotate the gun with "CreateRotateMatrix(Vector3(0.f, 0.f, 0.f), per*0.f);"
Download my AKM rifle or M1 Garand, open up View.as

Re: Hot Dog's Weapons

Posted: Tue Oct 14, 2014 11:32 pm
by Hot Dog
Thanks for your help Chameleon, do you have any ideas about my issue with grenades though?

Re: Hot Dog's Weapon Moddery

Posted: Thu Oct 23, 2014 6:39 pm
by Chameleon
Well not really. I should look into scripts, but I doubt I'll find anything. Now I can change only the size of grenade you or your enemies carry, but not the size of a thrown one.
EDIT: Casing.kv6, Grenade.kv6 cannot be scaled/rotated via scripts.
(It might be possible, but that would take a hell lot of scripting. Like writing a couple thousand lines from scratch.)

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Fri Dec 26, 2014 12:22 am
by Hot Dog
Ak74 in the works!
ak74EarlyLook.png
ak74EarlyLook.png (15.96 KiB) Viewed 9767 times
I have no idea how this is going to look in-game, should be interesting though. Also note that the area to the left of the ejector port is too long and will be changed.

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Fri Dec 26, 2014 11:11 am
by Chameleon
Looks good... Shouldn't there be holes instead of black blocks in wooden part?

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Fri Dec 26, 2014 6:47 pm
by bloodfox
are you using voxelshop?

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Fri Dec 26, 2014 9:43 pm
by Hot Dog
Chameleon wrote:
Looks good... Shouldn't there be holes instead of black blocks in wooden part?
Good point, I'll change that.
bloodfox wrote:
are you using voxelshop?
Yeah, I'm on a mac so I'm stuck with it. This makes it a little tricky since it doesn't have a pivots function like slab6 (as far as I know).

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Sat Dec 27, 2014 2:16 am
by bloodfox
Hot Dog wrote:
Chameleon wrote:
Looks good... Shouldn't there be holes instead of black blocks in wooden part?
Good point, I'll change that.
bloodfox wrote:
are you using voxelshop?
Yeah, I'm on a mac so I'm stuck with it. This makes it a little tricky since it doesn't have a pivots function like slab6 (as far as I know).
Hmmm... I see your mistake there. Don't go for Mac. Then again, why the hell would you want windows 7?

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Sun Dec 28, 2014 7:42 pm
by Warp
bloodfox wrote:
Hot Dog wrote:
Chameleon wrote:
Looks good... Shouldn't there be holes instead of black blocks in wooden part?
Good point, I'll change that.
bloodfox wrote:
are you using voxelshop?
Yeah, I'm on a mac so I'm stuck with it. This makes it a little tricky since it doesn't have a pivots function like slab6 (as far as I know).
Hmmm... I see your mistake there. Don't go for Mac. Then again, why the hell would you want windows 7?
Bloodfox uses Vista :D

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Sun Dec 28, 2014 9:43 pm
by Zekamalikyd
7 is good fuck off

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Tue Dec 30, 2014 8:49 pm
by bloodfox
Warp wrote:
bloodfox wrote:
Hot Dog wrote:
Chameleon wrote:
Looks good... Shouldn't there be holes instead of black blocks in wooden part?
Good point, I'll change that.
bloodfox wrote:
are you using voxelshop?
Yeah, I'm on a mac so I'm stuck with it. This makes it a little tricky since it doesn't have a pivots function like slab6 (as far as I know).
Hmmm... I see your mistake there. Don't go for Mac. Then again, why the hell would you want windows 7?
Bloodfox uses Vista :D
I was in a forced state. If anything, you could say that Isis held me at gun point to use vista.

Re: CommieBastard's (formerly known as Hot Dog's) Weapon Mod

Posted: Fri Jan 23, 2015 6:46 am
by lucygp
This makes it a little tricky









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