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\*FROGGEATER'S ANIMATED HD WEAPONRY*/ (New: LINKS ARE FIXED)

Posted: Sat Apr 26, 2014 4:53 pm
by Omicronkill
Hi guys, call me FroggEater now (too much french influence)!
I'll post all my mods here as before, even if you can expect moar weapons to come now Blue_Wink1 . I can make animations for my weaps from today, thanks to Chameleon and his help (your mods are amazing). If you love these, post some constructive feedback! It's always appreciated and can help a freaking lot when the modder is stuck with something (do it also for others, obviously). So, here come the mods!

INSTALLATION INSTRUCTIONS:
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My mods come directly in pak format. To install, follow these instructions:
1. Make sure you have nothing but your default pak files in your OS' Resources folder (default ones are pak000, pak001, pak002, pak010, pak011, pak012, pak999)
2. Put directly the pak file you donwloaded here in your Resources folder
3. Enjoy!

If it doesn't work, extract the content of my pak archives into your Resources folder or extract the content of my pak archives and put it into pak010-BaseSkin.
WEAPONS:
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Accuracy International AWP
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IN GAME SCREENSHOTS:
Spoiler:
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DOWNLOAD (w/o zoom): https://www.dropbox.com/s/lzenx5zg56vw7 ... m.pak?dl=0
DOWNLOAD (with zoom): https://www.dropbox.com/s/jn1febdqhnfm4 ... m.pak?dl=0
This one is known here as my comeback weapon. After releasing it without animations and with PNG sights, I saw it like an incomplete mod and worked harder on it. So, here it is. Version 2: The scope is now larger, with a cover (stupid idea). You can also download it with an experimental and buggy configurable zoom (in preferences IG), made by Chameleon.
FEATURES:
- Bolt cycling animations after reloading and shooting
- Custom HQ sounds
- True and perfectly centered scope for maximum accuracy
- Correct hands and weapon placements
- Optional and configurable zoom
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Kalashnikov AK-47
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IN GAME SCREENSHOTS:
Spoiler:
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DOWNLOAD: https://www.dropbox.com/s/07eemx6k6mbbl ... m.pak?dl=0
A second weapon that I made to learn scripting a bit more. I chose this one because Chameleon also made one and I wanted something to refer to. However, this AK was entirely but a little script chunk made by me. One more time, thx to Chameleon!
FEATURES:
- Bolt animation
- Reloading animation
- Custom HQ sounds
- True iron sights
- Correct hands placements
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FA-MAS F1
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IN GAME SCREENSHOTS:
Spoiler:
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DOWNLOAD: https://www.dropbox.com/s/mxdpjafbykw97 ... m.pak?dl=0
Now the french rifle by excellence, the FA-MAS F1. I struggled a lot with it because of its bullpup design and it's why it's so big and the anims are so bad. The sounds are also not so good, too loud. I don't recommend it for serious playing, it'll take a lot of your screen...
FEATURES:
- Bolt animation
- *Bad* reloading animation
- Custom *crappy* sounds
- True iron sights
- Correct hands placements
END NOTES:

Don't steal my work

Ask before releasing something based on my mods

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 4:57 pm
by thehairlesplant
Sick rifle bro! Keep up the sick work!

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 5:01 pm
by Omicronkill
thehairlesplant wrote:
Sick rifle bro! Keep up the sick work!
Thx for your quick comment and your vote!

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 5:03 pm
by Xenon
These are nice bro, keep up the good work.

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 5:13 pm
by Omicronkill
Xenon wrote:
These are nice bro, keep up the good work.
Thx to you!

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 5:14 pm
by 1Shot1Kill
Could you post a screenshot on slab6?

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 5:18 pm
by Omicronkill
1Shot1Kill wrote:
Could you post a screenshot on slab6?
Done! You can see it on the first post!

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 7:32 pm
by Zekamalikyd
can you make the sights closer to the real sights?

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 7:37 pm
by 1Shot1Kill
Looks very good, could you make a desert-tan version?

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 8:00 pm
by thehairlesplant
Hey you wouldn't know how to edit the position of the sights and magazine would you?

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 8:10 pm
by Omicronkill
Don't worry, I'll make realistic iron sights and scope in both black and tan version.
For the moment, I search how to put the aiming point higher without moving the hands, cause actually, when I make the rifle with a scope the hands are too high. I don't want to use png sights.

@thehairlesplant I've answered to your question in your topic, I guess (EDIT: In fact I haven't, sorry, I'll describe to you the pivots's utilities tomorrow). But never mind. To do that, you've to adjust the pivots in slab6. Actually, the aiming point is located 3 blocs and a half above the pivot (7 blocs on the rifle).
The pivot of the magazine is placed on the pivot of the weapon IG.
The pivots of the sights are placed on the aiming point's axis IG.
Sorry if I am not clear, I am french, I don't use any translator and the weapons's gestion in OS is quite complex.

Note: The actual iron sight is made like this for accuracy purposes and because of actual limitations that I've listed above.

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 8:15 pm
by scrawl
Looks good!

Re: Omic's Openspades MODs

Posted: Sat Apr 26, 2014 8:56 pm
by Omicronkill
Thx for replies!

I've found a solution for making hd guns like the SCAR. I think that I'll use Roman_rus's scripts, if I can.

Re: Omic's Openspades MODs

Posted: Sun Apr 27, 2014 12:45 pm
by Commando_Ghost
pretty amazing scar.

Re: Omic's Openspades MODs

Posted: Sun Apr 27, 2014 1:03 pm
by _Frocs_
Nice one, keep it up!