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Chameleon.h | inactive | new mods will ship with builds

Posted: Thu Apr 17, 2014 9:08 pm
by Chameleon
Almost all OpenSpades mods that I have released
ALL OTHER LINKS ARE DEAD

M16A1 rifle. Free to use for your mods. Requires C++ knowledge to implement. High detail, realistic. No 3rd person model, no sights, no magazine, no script yet.
M16A1 download

Colt Python
To do list:
*add trigger and animate parts
*release the weapon
*make animations
*release animated version of weapon
Download: Revolver-All-14.12.06.zip - Dropbox
Pic:
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Spoiler:
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Old model without barrel:
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Old stuff - frame only:
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http://imgur.com/a/AAOIl

OLD Dl:Revolver-Frame-14.11.15
OLD Dl:Revolver-Frame-14.11.30
OLD Dl:Revolver-without Barrel-14.12.06

Revolver progress pictures here: (barrel and cylider)
Spoiler:


My Modifications for OpenSpades and TOpenSpadongs.
*TOpenSpadongs modifications can be used in OpenSpades, but there will be lack of some sounds (FireFar etc.)
*You can extract files in /Resources/ folder, game will find them.
*Feel free to modify my weapons and post that on forum. Credit must be given.
*Feel free to reverse-engineer sights, scripts and post that on forum. Give credit if you want to.
*Feel free to post my mods in a pack, BUT pack must contain Readme.txt with following text:
"*insertgunnamehere* was made by Chameleon.h, his mod thread http://buildandshoot.com/posting.php?mo ... 2&p=107203.


Weapons:
AKM (animation)
FN FAL (animation)
M16
Bolt-action
M14 DMR
Beretta (machine-pistol)
Thompson (animation)
M1 Garand (animation)
Bolt-Action (animation)
Shotgun (animation, beta)

Adapted for both versions:
AKM rifle(smg):
Version 2.1 - 2014.10.11 - changed front sight to have diagonal parts like rearsight.
*If you want the crosshair to stay when aiming, go to /Scripts/Weapons/SMG folder and there will be an alternative file.
*If you want to know how do I do that, use "Compare" plugin on Notepad++.
Version 1 - Dropbox
Version 2.1 - Dropbox
3rd Person MuzzleFlash - Dropbox
Spoiler:



FN FAL (semi)(ACOG sight):
Version 1 - 2014.10.21
Co-release with Warp. He did most of the models and sounds Warps weapons & UI
Has very similar reload animation to AKM rifle. No muzzle flash for now.
Version 1 - Mediafire
Spoiler:
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OpenSpades:

M16 rifle (smg):
https://www.dropbox.com/s/b6sc4fn4f6edipt/Auto.zip
Spoiler:
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Bolt-action rifle (semi):
https://www.dropbox.com/s/sq1oqi4fw5ow181/Bolt.zip
Spoiler:
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M14 DMR rifle (semi):
https://www.dropbox.com/s/24nd1j1xsifdow3/Semi.zip
Spoiler:
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Sounds for OpenSpades.10 (best for smg, rifle, explode):
Dropbox

TOpenSpadongs - models, sounds&custom animations:
You can use them with OpenSpades, but crosshairs will stay when aiming, you won't hear different distance sounds etc.

Beretta M92 or M93R (SMG):
Has shooting animation - sights and upper body move when shooting and reloading.
Not 100% realistic, as the upper body should lock back after last shot, but meh, later.
https://www.dropbox.com/s/wbv8cx5a5y1lk ... 20ANIM.zip
Spoiler:


Thompson (SMG):
The first weapon to have shooting&reload animations, looks nice, has its own sound.
If this weapon has silencer on, and sounds differently from other people's, just change the FireLocal.waw and WeaponNoMagazine.kv6 files, because I am too lazy to do it myself.
https://www.dropbox.com/s/4l8wch24hbeib ... 20ANIM.zip
Spoiler:
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M1 Garand (Semi):
I am really proud of this boy. Maybe animations don't flow great, and you can see ejected magazines disappear when sprinting,
I still believe it is one of the finest work I've ever done so far. Has *Cling* sound when ejecting clips, shoot and reload animation that no one has done before.
If you are not fond of M1 Garand rifle, you should still give this a try. Also, anyone who is into advanced scripting and animations should examine the View.as file.
https://www.dropbox.com/s/5l0xl90tebk7q ... 20ANIM.zip
Spoiler:


Bolt-Action (Semi):
Looks pretty identical to the Bolt-Action for OpenSpades, but if I uploaded the right file,
you should see right hand quickly cycling the bolt after shooting and reloading.
I recommend it only for purposes of reverse-engineering, as M1 Garand (above) is superior.
https://www.dropbox.com/s/52rmysicbhaha ... 20ANIM.zip

Benelli M3S90 (Shotgun):
Yeah, the left hand position ain't right.
(but everything else is)(no 3rd person model)
https://www.dropbox.com/s/l2usn4u91dxpl ... hotgun.zip
New animations (pump, shell insert):
Shotgun-Anim-4.10.29-beta - Dropbox
Spoiler:
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Spread the word if you love my mods.
PM or Email me (but don't spam) if you need help with scripts/animations. I will be glad to help, but it might take time for me to respond (I rarely go on BnS or check email).

Re: Chameleon.h delivers 3

Posted: Thu Apr 17, 2014 9:34 pm
by Peanut
Nice

Re: Chameleon.h delivers 3

Posted: Thu Apr 17, 2014 9:36 pm
by Ballistic
nice sights, good job

Re: Chameleon.h delivers 3

Posted: Thu Apr 17, 2014 9:41 pm
by Nikhao
Holy that m16 is beautiful

Re: Chameleon.h delivers 3

Posted: Thu Apr 17, 2014 11:26 pm
by Zekamalikyd
if open spades worked for me i'd use this

Re: Chameleon.h delivers 3

Posted: Fri Apr 18, 2014 1:14 pm
by CommieBuffalo
holy shit
that M16
this makes my penis become big penis

Re: Chameleon.h delivers 3

Posted: Fri Apr 18, 2014 1:28 pm
by 1Shot1Kill
Love the M16, especially the iron sights.

Re: Chameleon.h delivers 3

Posted: Sun Apr 20, 2014 4:59 am
by EddieMann
Zekamalikyd wrote:
if open spades worked for me i'd use this
So damn true in mah case.

Re: Chameleon.h delivers 3

Posted: Wed Apr 23, 2014 9:14 am
by Kiwi
me gusta,really nice
One question: How long did it you take for making all of these together?

Re: Chameleon.h delivers 3

Posted: Wed Apr 23, 2014 9:35 am
by tungdil
I have to admit, OpenSpades modding is getting better and better.
The ironsight of the bolt action rifle is maybe a bit too tiny imo but rest is great.

Re: Chameleon.h delivers 3

Posted: Sun Jun 15, 2014 6:10 am
by Chameleon
Thanks for all replies :)
I'm considering doing AK47 type rifle (with similar rear sights to Bolt-Acion) and Benelli M3 for shotgun.
The Bolt Actions' sights are slim, because you want to see what you shoot. I didn't say you can't base your mods on this - go and change guns to your liking.

Re: Chameleon.h delivers 3

Posted: Wed Jul 02, 2014 7:38 pm
by Chameleon
EVERYONE
I made a thompson WWII smg with nice reload animation, get it here:
http://www.buildandshoot.com/viewtopic. ... 05#p123405

Re: Chameleon.h delivers 3

Posted: Fri Jul 04, 2014 8:46 pm
by Hot Dog
I've been really enjoying your bolt action rifle and wanted to try out your m14. The trouble is only the sights are working for me.
Any idea what the problem is? I'm using OS v.12b on OSX Lion 10.7.5.

Re: Chameleon.h delivers 3

Posted: Mon Jul 07, 2014 8:01 am
by Chameleon
Problems:
1.broken WeaponNoMagazine.kv6 file? Try opening it with slab6
2.is something wrong w/ script files? check them. Use Notepad++'s "Compare" plugin and compare my mod .as to default .as.
3.idk what else, but it aint your system.
I will be away for two weeks, so I am sorry but I cant really help you out out now.
What you can do is learn scripting .as files :)

Re: Chameleon.h delivers 3

Posted: Tue Jul 08, 2014 3:01 pm
by Hot Dog
Thanks, I'll fiddle around with the files and see if I can work it out.