Pretty good skin !
Is it normal that the dead body texture says on top of it: USE RAG? lol
# Openspades Player skin #
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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GoofKnocker
Deuce - Posts: 21
- Joined: Fri Feb 14, 2014 6:20 pm
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DaviCampos
Deuce - Posts: 14
- Joined: Sun Jul 26, 2015 7:34 pm
How to install it on OpenSpades' newest version?

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FoobyDude
3 Years of Ace of Spades
- Posts: 74
- Joined: Sun Apr 06, 2014 6:46 pm
DaviCampos wrote:How to install it on OpenSpades' newest version?Kinda late there buddy, OpenSpades is pretty dead as of the moment.![]()
But to add the skin to the game, you've gotta go into the resources folder and open up the pak010-BaseSkin.PAK file in WinRar, Open the Models folder inside and place all the KV6 files inside the Player folder.
clik for lel:
Spoiler:
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
NO, OPENSPADES IS NOT DEAD YET.
I mean, you beat the shit out of a dying horse and then again beat the shit out of it when it dies, only then it can be truly dead.
I mean, you beat the shit out of a dying horse and then again beat the shit out of it when it dies, only then it can be truly dead.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Marisa Kirisame
Deuced Up - Posts: 152
- Joined: Sat Sep 21, 2013 10:52 pm
Openspades will eventually be dead if it keeps being 0.75 all day every day.
Although AFAIK I believe you're one of the people who are willing to actually change that.
I'd strongly recommend implementing the Powerthirst protocol extensions, but use a different ENet version number and a different AngelScript API (the API used in PT is heavily tied to how Voxlap works): http://aoswiki.rakiru.com/index.php/Ace ... s_Protocol
There's at least some commits here that support Powerthirst, you can fork and modify this to use different client scripts: https://github.com/iamgreaser/pysnip/
Yeah, I know this is the wrong topic, but it might actually help something.
Although AFAIK I believe you're one of the people who are willing to actually change that.
I'd strongly recommend implementing the Powerthirst protocol extensions, but use a different ENet version number and a different AngelScript API (the API used in PT is heavily tied to how Voxlap works): http://aoswiki.rakiru.com/index.php/Ace ... s_Protocol
There's at least some commits here that support Powerthirst, you can fork and modify this to use different client scripts: https://github.com/iamgreaser/pysnip/
Yeah, I know this is the wrong topic, but it might actually help something.
longbyte1 wrote:We should move on to create our own replicas of AoS instead (call them "tributes" if you'd like): we learn far more and take far less time making it ourselves than trying to reverse engineer a heavily obfuscated, hand-optimized work of art.
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
Alright, I see you know net code (or can point at useful stuff)
*marks down name*
But first I must finish fixing OS sw renderer with LeCom (haven't started yet), which will take some time. Bugs, performance issues first.
Then flexibility, PT.
PT is about max 64 player limit, right? Or it does something more?
*marks down name*
But first I must finish fixing OS sw renderer with LeCom (haven't started yet), which will take some time. Bugs, performance issues first.
Then flexibility, PT.
PT is about max 64 player limit, right? Or it does something more?
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
it boosts up the letter count for your name. That's all I know... .-.
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Marisa Kirisame
Deuced Up - Posts: 152
- Joined: Sat Sep 21, 2013 10:52 pm
Names are 31 chars long, there are 64 players, and there's some way to send AngelScript code to the client to modify a few things. Oh, and the weaponset doesn't suck so much.
Also, unless that's something Lecom made pretty much from scratch, rather than a port of the Voxlap code with a few enhancements, it won't mix. Voxlap's licence is incompatible with the GPL. But if the renderer is provided as a separate DLL it might somehow work...
You really don't want to use the same API as Powerthirst - OpenSpades does not have the same internals as Voxlap. But the server that I linked shouldn't require much modification at all - just needs a version number changed. I guess you could make OpenSpades Rawberry Edition.
By the way, Evgen was asking where PT was, so I've uploaded a mirror of the final "source" dump here: http://magicannon.com/powerthirst-aos-f ... e-dump.zip
Also, unless that's something Lecom made pretty much from scratch, rather than a port of the Voxlap code with a few enhancements, it won't mix. Voxlap's licence is incompatible with the GPL. But if the renderer is provided as a separate DLL it might somehow work...
You really don't want to use the same API as Powerthirst - OpenSpades does not have the same internals as Voxlap. But the server that I linked shouldn't require much modification at all - just needs a version number changed. I guess you could make OpenSpades Rawberry Edition.
By the way, Evgen was asking where PT was, so I've uploaded a mirror of the final "source" dump here: http://magicannon.com/powerthirst-aos-f ... e-dump.zip
longbyte1 wrote:We should move on to create our own replicas of AoS instead (call them "tributes" if you'd like): we learn far more and take far less time making it ourselves than trying to reverse engineer a heavily obfuscated, hand-optimized work of art.
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
Marisa Kirisame wrote:Oh, and the weaponset doesn't suck so much.Specify?
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Warp
Green Master Race
- Posts: 704
- Joined: Mon May 19, 2014 4:07 pm
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A running OS 64 Player server would be awesome
@Chameleon, sorry for the delay on the grenade. Been seriously busy IRL.
@Chameleon, sorry for the delay on the grenade. Been seriously busy IRL.

[Warp-UK] FN-FAL, MK11, G36C, VSS Vintorez, AK12, ACE 52, AKs74u
Look for more (Inc Sounds)
Code: Select all
http://i.imgur.com/1dlFJ0w.jpg[12:43] <@LeCom> no I suck dick
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Marisa Kirisame
Deuced Up - Posts: 152
- Joined: Sat Sep 21, 2013 10:52 pm
bloodfox wrote:The rifle can hit things and the SMG is less overpowered and also notably more fun to use.Marisa Kirisame wrote:Oh, and the weaponset doesn't suck so much.Specify?
longbyte1 wrote:We should move on to create our own replicas of AoS instead (call them "tributes" if you'd like): we learn far more and take far less time making it ourselves than trying to reverse engineer a heavily obfuscated, hand-optimized work of art.
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
damn, i didn't know that. I wish more would play powerthirst... (Maybe Aloha could do something about it?) Do you have to download powerthirst as a version like 0.76 or .75?
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Marisa Kirisame
Deuced Up - Posts: 152
- Joined: Sat Sep 21, 2013 10:52 pm
It's a fork of the 0.75 code, so unfortunately you still have that shitty font renderer. And yes you have to download it. Current link (source + binaries): http://magicannon.com/powerthirst-aos-f ... e-dump.zip
longbyte1 wrote:We should move on to create our own replicas of AoS instead (call them "tributes" if you'd like): we learn far more and take far less time making it ourselves than trying to reverse engineer a heavily obfuscated, hand-optimized work of art.
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Qewien
Deuce - Posts: 20
- Joined: Thu Apr 10, 2014 2:19 pm
LMAO
woops, guess i forgot about this actually i didn't; i just didn't bother doing the requests
surprised this topic is buzzing, and not even about my player skin.
i still play Openspades (sometimes)
woops, guess i forgot about this actually i didn't; i just didn't bother doing the requests
surprised this topic is buzzing, and not even about my player skin.
i still play Openspades (sometimes)
“The nuclear arms race is like two sworn enemies standing waist deep in gasoline, one with three matches, the other with five.”
My ign is Jam
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
make another skin. I'm keen to see your talent. try your hand at making an N7 armor from mass effect 2 or 3. Tbh, they're tricky and I don't have a good hand for it but I bet you will
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