[REQUEST] The Hidden
Posted: Thu Nov 28, 2013 5:48 am
The Hidden is a cool Half Life 2 / Team Fortress 2 mod that I think would be interesting to see in AoS.
Video examples:
TF2: http://www.youtube.com/watch?v=9BgdtfWMeTQ
Original HL2 mod: http://www.youtube.com/watch?v=UKNL69Ma1-U
In a nutshell, this gamemode pits one invisible player (the Hidden) with only a knife (in AoS, a spade) as well as grenades for flushing out camping players. This invisible player can dash in short bursts and is more maneuverable than the other players. The objective for the Hidden is to kill all other players, while the other players work together to try and find and kill the Hidden.
As for how this could fit in AoS, I believe there is already an invisible command for pyspades/pysnip. Given the high damage of AoS weapons, the Hidden could also have a health increase. As for dashing, this could probably be implemented with a script, or simply increase the Hidden's speed and jump height. To emphasize stealth, the Hidden could become visible every time he or she swings the spade. Also, footsteps are very loud in AoS, so something must be put in place to muffle or silence those of the Hidden for stealth. Maps should be close to medium quarters combat maps with buildings and places to hide.
This would probably be a pretty complicated script to write, but if anyone is interested give it a go. Also, if anyone has suggestions or balancing ideas, leave a comment :)
Video examples:
TF2: http://www.youtube.com/watch?v=9BgdtfWMeTQ
Original HL2 mod: http://www.youtube.com/watch?v=UKNL69Ma1-U
In a nutshell, this gamemode pits one invisible player (the Hidden) with only a knife (in AoS, a spade) as well as grenades for flushing out camping players. This invisible player can dash in short bursts and is more maneuverable than the other players. The objective for the Hidden is to kill all other players, while the other players work together to try and find and kill the Hidden.
As for how this could fit in AoS, I believe there is already an invisible command for pyspades/pysnip. Given the high damage of AoS weapons, the Hidden could also have a health increase. As for dashing, this could probably be implemented with a script, or simply increase the Hidden's speed and jump height. To emphasize stealth, the Hidden could become visible every time he or she swings the spade. Also, footsteps are very loud in AoS, so something must be put in place to muffle or silence those of the Hidden for stealth. Maps should be close to medium quarters combat maps with buildings and places to hide.
This would probably be a pretty complicated script to write, but if anyone is interested give it a go. Also, if anyone has suggestions or balancing ideas, leave a comment :)