*Request* HardPoint
Posted: Sun Jun 23, 2013 7:38 pm
"A neutral hardpoint to capture is marked in the level. Capture and hold it to gain points." - Black Ops 2
HardPoint. My favorite 'Blops 2' Game-mode. I think it would make a great addition to the ever-expanding list of game-modes made by thepolm(or any other coder that dares attempt to beat thepolm to it). If it needs to be explained to some of you... here it is:
A single zone (CP) is marked on the map, the teams have to capture it and defend it to gain points. The zone moves after a set amount of time, say around 5 minutes - this is named the 'lifetime' of the hardpoint. When the hardpoint moves the previous one will be taken away and a new on appears somewhere else on the map. I think the server host should be able to choose a couple of things: the lifetime of the hardpoint, around 4-8 locations for the hardpoint to appear (unique for each map), and if you have time... a hardcore option - at the top of the script like so:
This would either reduce everyone's health to around 10 (so that their is a slim chance for a player to survive a grenade blast, but still be '1-shotted' by any weapon) or increase all bullet damage too about 100 (but maybe reduce the shotgun bullet damage so that it isn't too overpowered.) But if you really wanted to, you could do both so their is no way of a person surviving a bullet-wound :3
I really hope someone could do this, i would love to see it be brought to life in AoS.
Hope the hardcore part isn't too over the top :P
HardPoint. My favorite 'Blops 2' Game-mode. I think it would make a great addition to the ever-expanding list of game-modes made by thepolm(or any other coder that dares attempt to beat thepolm to it). If it needs to be explained to some of you... here it is:
A single zone (CP) is marked on the map, the teams have to capture it and defend it to gain points. The zone moves after a set amount of time, say around 5 minutes - this is named the 'lifetime' of the hardpoint. When the hardpoint moves the previous one will be taken away and a new on appears somewhere else on the map. I think the server host should be able to choose a couple of things: the lifetime of the hardpoint, around 4-8 locations for the hardpoint to appear (unique for each map), and if you have time... a hardcore option - at the top of the script like so:
Code: Select all
(*note* this should be optional for the people that like to play it safe ;3)LIFETIME = 360 #seconds
HARDCORE_HEALTH = True/False
HARDCORE_BULLET = True/FalseThis would either reduce everyone's health to around 10 (so that their is a slim chance for a player to survive a grenade blast, but still be '1-shotted' by any weapon) or increase all bullet damage too about 100 (but maybe reduce the shotgun bullet damage so that it isn't too overpowered.) But if you really wanted to, you could do both so their is no way of a person surviving a bullet-wound :3
I really hope someone could do this, i would love to see it be brought to life in AoS.
Hope the hardcore part isn't too over the top :P