Page 1 of 1

[Request] Payload (Team Fortress 2)

Posted: Sun May 19, 2013 9:34 pm
by Ninja_pig_pro
So this Gamemode will take advantage of the physics in Ace of spades to make a GM from TF2.
Push is a gamemode where 1 team must push the Cart and the Other team must stop them.

How it could be created
The Teams are named Red and Blu. A texture pack will be put on this forum.
The Intel is on the defending teams side. It is in the area where the "Cart" will end.
The Cart is the CP or Tent, and when players are next to it, blocks will appear for a second and push the tent forward.
The Cart will go on a track and when it gets to the end, it will cap the intel because the tent has touched enemy intel.
Blocks will be disabled, and 1 point to win will reset the map. I will put the texture pack below for if this
is ever made.

Control Point/Tent/Cart : Download!

Re: [Request] Payload (Team Fortress 2)

Posted: Sun May 19, 2013 10:14 pm
by learn_more

Re: [Request] Payload (Team Fortress 2)

Posted: Sun May 19, 2013 10:52 pm
by Ninja_pig_pro
learn_more wrote:
yeah, combining that with voxels is a totally original idea.
FFS This was gonna be bringing a gamemode from another game to AoS, plus Subversive Takedown is a ThirdPerson game, not a First. Also, This would allow anybody who has their "grandma's rig" actually play a gamemode from another game. There is a diffrence between a FPS and a TPS.

Re: [Request] Payload (Team Fortress 2)

Posted: Mon May 20, 2013 4:18 pm
by Jdrew

Re: [Request] Payload (Team Fortress 2)

Posted: Mon May 20, 2013 9:43 pm
by Ninja_pig_pro
jdrew wrote:
learn_more wrote:
yeah, combining that with voxels is a totally original idea.
What about TF2?
Thats what this GM is about, and also he said combining TF2 with Voxels/Payload

Re: [Request] Payload (Team Fortress 2)

Posted: Tue May 28, 2013 3:00 pm
by thepolm3