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Common functions ideas
Posted: Mon Apr 15, 2013 2:50 pm
by thepolm3
I'll soon be creating a new script, which will have things that people really want in pyspades. For eg, better flying, or the ability to get the co-ordinates of a block.
Got any simple annoyances that you want implemented in pyspades? post below.
Re: Common functions ideas
Posted: Mon Apr 15, 2013 3:00 pm
by thepolm3
another example, I want a function that stops chat from dissapearing
Re: Common functions ideas
Posted: Mon Apr 15, 2013 3:15 pm
by rakiru
thepolm3 wrote:another example, I want a function that stops chat from dissapearing
What do you mean by this?
Re: Common functions ideas
Posted: Mon Apr 15, 2013 3:26 pm
by thepolm3
every time you chat, after a few seconds, it dissapears. In, say, minecraft, the chat is always avaliable
Re: Common functions ideas
Posted: Mon Apr 15, 2013 3:37 pm
by Buffet_of_Lies
At one point, much earlier in this game's development, there was a user (who shall not be named) who wrote a chat logger that simply dumped all chat into a text file. Was pretty useful.
Re: Common functions ideas
Posted: Mon Apr 15, 2013 5:41 pm
by rakiru
thepolm3 wrote:every time you chat, after a few seconds, it dissapears. In, say, minecraft, the chat is always avaliable
Eh, not really possible via a command, unless you resend the chat.
Doesn't modloader have chat scrollback?
Re: Common functions ideas
Posted: Mon Apr 15, 2013 9:56 pm
by thepolm3
rakiru wrote:thepolm3 wrote:every time you chat, after a few seconds, it dissapears. In, say, minecraft, the chat is always avaliable
Eh, not really possible via a command, unless you resend the chat.
Doesn't modloader have chat scrollback?
Where theres a will, theres a way.
Also; the cookie is perfect! Hands off.
(for anyone who doesn't know about the cookie thing,
Scriipting ideas on page 2)
Re: Common functions ideas
Posted: Tue Apr 16, 2013 11:34 am
by rakiru
thepolm3 wrote:rakiru wrote:thepolm3 wrote:every time you chat, after a few seconds, it dissapears. In, say, minecraft, the chat is always avaliable
Eh, not really possible via a command, unless you resend the chat.
Doesn't modloader have chat scrollback?
Where theres a will, theres a way.
Also; the cookie is perfect! Hands off.
(for anyone who doesn't know about the cookie thing, Scriipting ideas on page 2)
That is so wrong, I don't even know what to say...
Oh, and yeah, modloader does indeed have chat scrollback btw, so you might want to look into using that.
Heh, I didn't say anything was wrong with the cookie - I just found it interesting. :P
Re: Common functions ideas
Posted: Tue Oct 22, 2013 6:26 pm
by Dr.Morphman
Im not sure if i understood your post right but i would like something that has the ability to detect inflicted damage to a block (only the detection of its hit, not the removal of one)
Re: Common functions ideas
Posted: Tue Oct 22, 2013 7:51 pm
by MKU
Necro post.
Re: Common functions ideas
Posted: Wed Oct 23, 2013 10:27 am
by TimeToDie
Make a power That make your shoot like a drill. if you shoot to some block it destroy 3x3x10 (10 its the deep).
like in Aos 1.0
Re: Common functions ideas
Posted: Wed Oct 23, 2013 11:13 am
by Kuma
idantheking99 wrote:Make a power That make your shoot like a drill. if you shoot to some block it destroy 3x3x10 (10 its the deep).
like in Aos 1.0
That would be better as a separate script then a pyspades function...
Re: Common functions ideas
Posted: Thu Oct 24, 2013 1:31 pm
by Dr.Morphman
ah something that detects actual shots would be nice (a function like on_shoot(...)) since the on_shoot_set() function wont work if you keep the button pressed (which makes it useless when you use a smg for example)