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Tervos' Script Ideas

Posted: Mon Jul 28, 2014 8:53 pm
by Tervos
Some people make some armory threads where they share their guns, some people make some map threads where they share their maps.
Well, I just made a thread like those, but to request scripts. I'll provide detailled info about what I'm requresting, I won't just say "gimme dat", expecting the scripts to be released instantly. Not to mention that I also looked for these plugins on google before posting them here. I'll bump the thread at every new request I make (I'll edit this post instead of spamming the forums).
Let's go then.


1.Ammobox script
The only way to regen your ammo is to go back to your tent, at least in the vanilla AoS. We need a fix for this.
What I'm looking for Is a script that's the same as the medkit one (https://pysnip.googlecode.com/hg-histor ... /medkit.py) but that regens your wep's ammo instead. It's as simple as that. Individual ammo boxes. Would be very appreciated If someone could make something like that.

2.Big head (Openspades version)

A big head plugin already exists (https://raw.githubusercontent.com/Lensm ... bighead.py), but only works for the Build And Shoot launcher, and doesn't work while using OpenSpades (Can't see any changes, even though the B&S players do.) Would be very cool If someone could make a OS version.

3.Kamikaze
Once you've removed a nade's pin, It can explode in your hands. But you can't sprint with it (auto-throws if you try to). Would be hilarious if we could enable a kamikaze mode that can be enabled with a command like /kami or /kamikaze, or even /k for dangerous situations. You would then loose all your weapons (or at least get all the ammo removed from your gun) but you'll still have your grenade in your inventory. And your sprint speed would be about 1.5x faster than the normal one. Would be fun as fuck, eh ? Would be amazingly hilarious and cool if someone could make a script like this.

4.Rapid script (Openspades version)
Rapid.py (https://raw.githubusercontent.com/Color ... s/rapid.py) allows the targeted player to dig and shoot way faster. However, It's not compatible with Openspades, unfortunately. When you target a Openspades user, It doesn't do anything. Would be nice if someone could make it compatible w/ OS.

5.Votemap
Same as https://raw.githubusercontent.com/matpo ... otekick.py, but with maps. The executed command should be "/advance" if the vote is successful. If players find the map they're playing on crappy, they could just votemap.

Thanks lads ! c:

I'm also on my way to learn Python, so I won't have to bother any of you anymore.

Re: Tervos' Script Ideas

Posted: Mon Jul 28, 2014 9:11 pm
by Warp
RE: Your Sig request?

http://www.deviantart.com/art/Slender-S ... -372555660

Is that the answer?

Re: Tervos' Script Ideas

Posted: Mon Jul 28, 2014 9:16 pm
by Tervos
How the fuck ?
Google Images revert search, I presume ? c:

Re: Tervos' Script Ideas

Posted: Mon Jul 28, 2014 9:24 pm
by Warp
Tervos wrote:
How the fuck ?
Google Images revert search, I presume ? c:
If you knew about it, why didn't you use it? :)

Re: Tervos' Script Ideas

Posted: Mon Jul 28, 2014 9:27 pm
by Tervos
Oh, but I didn't want to know where It came from, I just wanted to see if anyone here was part of the TF2's community. :3

ADDED A NEW REQUEST

Re: Tervos' Script Ideas

Posted: Tue Jul 29, 2014 12:18 am
by Tervos
Added a new request, bumping.

Re: Tervos' Script Ideas

Posted: Tue Jul 29, 2014 2:33 pm
by Tervos
NEW SCRIPT REQUEST ADDED


(bump'd)

Re: Tervos' Script Ideas

Posted: Tue Jul 29, 2014 2:47 pm
by mylesd98
[Deleted]

Re: Tervos' Script Ideas

Posted: Tue Jul 29, 2014 3:02 pm
by Tervos
https://www.youtube.com/watch?v=Oqy7if5 ... oElnv6WNdA
c:

Could you give me a link to the votemap plugin then ?
Looked It up on google, haven't found anyhing.
Danks doe c:

Edit : I just realized It was on the "scripts" folder.
Dammit.

Re: Tervos' Script Ideas

Posted: Tue Jul 29, 2014 3:21 pm
by LeCom
If openspades doesn't support something, it's an openspades problem, not a PySnip one. There's a lot of stuff that os doesn't support, people think that it is fully compatible with .75/.76, but that's exactly not the case.

Kamikaze isn't possible for several reasons (cause a lot of client-side stuff).

Idk whether there's a point in adding ammobox. I think Ben set the current weapon stocks as they are because there was a reason to do so.

Also,
Tervos wrote:
some people make some map threads where they share their gun.
Is that so? xd

Posted: Tue Jul 29, 2014 6:12 pm
by Tervos
O hai LeCom, I'm Panless btw.

Okay then, I'll remove these.

Fixed the typo too.

Re: Tervos' Script Ideas

Posted: Wed Jul 30, 2014 1:40 pm
by Flipi
Hi,

I've tested the "votemap" script, but when the vote is ending, a message say that the next map will be <Map Name> but the server keep the same map instead of change (It's waiting the end of the game time). Is there an other command to directly switch map, or a value to change on the config.txt to do this ?

Thanks for answers. Blue_Happy1

Re: Tervos' Script Ideas

Posted: Wed Jul 30, 2014 1:44 pm
by Tervos
I don't know, but I don't think that's the right place to ask this kind of question.
Create a new topic instead.