Page 1 of 1

Grief gamemode

Posted: Sun Jun 08, 2014 4:10 pm
by Spidercooce
The objective of the blue team is to protect the buildings.
The objective of the green team is to GRIEF the buildings.

Come on, it sounds fun right?

Re: Grief gamemode

Posted: Sun Jun 08, 2014 6:32 pm
by LeCom
Depends on whether and how killing is involved.
Such a gamemode won't be implemented anyways if you don't think about everything. Can the builders grief? What if the griefer team is too lazy to grief? What if the builders are too lazy to build/protect, and it just turns into a fight? What if one team is a lot stronger than the other one? Your idea is kinda similar to babel, when one team goes attacking, and others are too nooby to kill, so they try to build, which almost always turns into a shitty situation.
So pls think more about rules before posting new ideas, so scripters actually know what script to make.

Re: Grief gamemode

Posted: Sun Jun 08, 2014 7:11 pm
by Spidercooce
Invisible griefers?
Blue team has to listen to hear where the griefing is coming from and pinpoint the location ('Nades would be useful)

Re: Grief gamemode

Posted: Sun Jun 08, 2014 8:42 pm
by 1Shot1Kill
Shouldn't it be the Blue team attacking and Green team defending?

Re: Grief gamemode

Posted: Sun Jun 08, 2014 9:32 pm
by Spidercooce
Nah, blue team master race.

Re: Grief gamemode

Posted: Mon Jun 09, 2014 5:42 am
by LeCom
Doesn't /inv prevent one from doing any sounds?

Re: Grief gamemode

Posted: Mon Jun 09, 2014 10:52 pm
by Spidercooce
Well, shit.

Re: Grief gamemode

Posted: Mon Jun 09, 2014 11:52 pm
by Kyzaca
Idk, when I played this with Spider it was too hard. Though the only problem was the hookshot, so they could basically escape anywhere and the map was too huge.

Instead, why not allow both teams to grief? First one to destroy a certain percentage of the opposing side wins.

Re: Grief gamemode

Posted: Tue Jun 10, 2014 12:17 am
by Spidercooce
Ya, and no hookshot. I only put that in for shits and giggles, I never actually used it before.