[GAME MODE] MIXED 1.4

Intended for use on live public servers.
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Venator
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Thepolm3 for masterscripter 2013 :3
thepolm3
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:3
thepolm3
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1.4 Update.
*hopefully* the bugs will start drying up soon
danhezee
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We need to have a mixed gamemode get together have a populated server with as close to a full server as possible and go from one gamemode to the next. We need to beat the crap out of this script.

I suggest sometime this weekend if you can do it thepolm3
thepolm3
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Good idea; if you can organise it I'll debug the **** out of these scripts
tungdil
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I wont have time this weekend ;__;
danhezee
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Oh crap I still need to have the mixed.py gamemode together.
Lostmotel
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I've finally set up a test server with this script and matchmode.
It works fine, just one question: Is it possible to change the gamemodes name on the master server list aswell? I know that the name of the gamemode is included in the servers name but most people don't notice these servers on the list when they are looking for a server with a specific gamemode like babel or arena.
Last edited by Lostmotel on Fri Sep 27, 2013 8:29 pm, edited 1 time in total.
thepolm3
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I think it might be. So it really works fine? thats relief
Lostmotel
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I think it might be. So it really works fine? thats relief
oh that would be cool Blue_BigSmile
and yeah it works. I've set up a completely working babel/push server with all required maps, txt files, scripts etc. on my localhost server.
thepolm3
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ahhhh unfortunately it is not possible. sorry!
Lostmotel
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thepolm3 wrote:
ahhhh unfortunately it is not possible. sorry!
oww too bad. Blue_Crying
Lostmotel
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ahhhh unfortunately it is not possible. sorry!
Dr.Morphman pointed out that it is possible to still add at least one different gamemode other than ctf with a config looking like this for example (the master server will always show the gamemode bapush):
Code: Select all
	"game_mode" : "bapush",
    "game_modes" : ["babel", "push"],
    "random_modes" : false,
I think it should be fine this way. I've renamed the mixed script to be able to add it as "bapush" in the config as gamemode, but unfortunately I ran into new problems:
Code: Select all
2013-10-09 00:04:37+0200 [-]   File "pyspades\protocol.pyo", line 165, in update
2013-10-09 00:04:37+0200 [-]   File "run.py", line 891, in data_received
2013-10-09 00:04:37+0200 [-]   File "pyspades\protocol.pyo", line 117, in data_received
2013-10-09 00:04:37+0200 [-]   File "pyspades\server.pyo", line 264, in loader_received
2013-10-09 00:04:37+0200 [-]   File "C:\Users\Administrator\Desktop\dist\scripts\bapush.py", line 341, in spawn
2013-10-09 00:04:37+0200 [-] TypeError: spawn() takes exactly 1 argument (2 given)
This one was easily solved by removing two lines from the script (yeah I think there would be a better way, but it worked. Thank you for your great script fixes, Morph Blue_Tongue ).

I believe there is another bug which is caused by mixed.py. The bug makes it impossible to kick/ban players. The kick/ban message does appear on the server, but the player doesn't get disconnected. Here is what the error looks like in the logs:
Code: Select all
2013-10-09 20:35:27+0200 [IRCBot,client] Command kick failed with args: [u'lost', u'feg', u'u']
2013-10-09 20:35:27+0200 [IRCBot,client] disconnect() takes exactly 1 argument (2 given)
nvm it's working now. Removing some certain lines from the script seems to fix everything xD

You can also test the script for more bugs on BaumCraft 24/7 now Blue_BigSmile aos://1248699182:666
thepolm3
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;) that will happen.
The way it works means that deleting buggy lines like that will work, but if you do it will not forward the function on to the active gamemode
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