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Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Mon Jun 24, 2013 7:45 am
by GreaseMonkey
Iceball 0.1 has been released - relevant thread here: http://iceballga.me/showthread.php?tid=25 - try it out and get it working before the event starts :)
( crossposting from here:
http://iceballga.me/showthread.php?tid=23 - posting into this specific section because that's the only damn way we're going to get any more than a 4v4 happening )
Making the vague assumption that there are no major bugs left in the Iceball engine itself (har har), we should be able to release 0.1 pretty soon.
And we might as well have a match to celebrate finally getting somewhere after 8 months!
This
Saturday 29 June at 10pm GMT (not necessarily 10pm UK time, check if you're on daylight misbehavings time), we will be hosting an event on
version 0.1, which will hopefully be in a nice bundle.
I'm considering making the map a 512x512 gen, because the 256x256 gen will be a bit too small if we get a lot of players in.
We will probably block the pre-0.1-release versions from joining, including the 0.1 release candidates which are technically 0.0-51 and 0.0-53, but I aim to have 0.1 released a day or two before so you'll at least have
some time to get up to date.
Any questions / issues? Fire away!
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Mon Jun 24, 2013 2:04 pm
by shaz
This is great news, can't wait.
I'm hoping the match can also be recorded, to attract more people to come play.
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Mon Jun 24, 2013 3:55 pm
by Jdrew
I'll be there

Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Tue Jun 25, 2013 2:57 am
by PABH
I will be there no doubt.
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Tue Jun 25, 2013 6:45 am
by Willy
I'm in Grease, if I can wake up at ~7am :p
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Wed Jun 26, 2013 12:19 am
by TB_
Will the downloads be idiot-proof or are everyone who wants going to join?
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Wed Jun 26, 2013 12:49 am
by Articsledder
Haven't messed around in Iceball in a while, I'll probably try and come
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Wed Jun 26, 2013 1:02 am
by NotReal
Will wrote:I'm in Grease, if I can wake up at ~7am :p
Aww, come on. I do that all the time!

Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Wed Jun 26, 2013 2:38 am
by Lemon
So excited to see Iceball taking off. Hopefully this event pulls more attention to it.
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Wed Jun 26, 2013 3:55 am
by GreaseMonkey
After having a play around on an empty server, and having played a 1v1 against PABH yesterday, I feel I have something to confess.
It's... *sniff*... a little bit... emotional.
Please, just...
Try to understand...
...
BLUE MASTER RACE all you green scumbags are inferior
So yeah, I think I'll play for Blue in the event. Because we're better.
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Wed Jun 26, 2013 6:26 am
by Willy
w0w
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Wed Jun 26, 2013 10:54 am
by TB_
I've been a blue since the dawn of this game.
Except when the blue team is full though. That's not alway avoidable.
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Thu Jun 27, 2013 7:52 am
by GreaseMonkey
0.1 has been released, see the first post for a link to a link to a download link. Please ensure that it actually runs on your computer before the event. If it crashes when you connect to a server and the map starts appearing, check clsave/config.json and set gl_vbo to false. (Plus you might want to set fog to 80 in clsave/pub/user.json, if this is the GPU I'm thinking of.)
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Sat Jun 29, 2013 9:07 am
by GreaseMonkey
Right guys, you've got about 13 hours before the event starts.
Map: 512x512 gen_classic, 2x turbulence (to match the hilliness of the 256x256 we run most of the time), regular water level.
Mods: None (OK, maybe a simple script I can pull out of my ass in 10 minutes or so). Note, not to be confused with "skins", which this community tends to misrefer to as "mods".
Lua code version: Latest git.
Time: 60 minutes.
Score limit: 5 caps.
For the best experience, everyone should get on the Mumble server (mumble.buildandshoot.com, default port).
We will also be gathering in #iceball on the quacknet.org IRC server. You should be in either this or the mumble server, as those are the places where I'll be reminding you of where the server is just in case you've forgotten.
Re: Iceball Event 2: Event Harder (Sat 29 June, 10pm GMT)
Posted: Sat Jun 29, 2013 2:56 pm
by TB_
So after those 60 minutes, will the server shut down or can we just continue playing?