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Re: successive

Posted: Thu Jun 12, 2014 7:21 am
by 1Shot1Kill
Cool, I never knew that a terrible explanation of Anisotropic filtering was a community event.

Re: successive

Posted: Thu Jun 12, 2014 8:02 am
by Captain_Pi
Boooo. We have distance fog for that. Not much use for anisotropic filtering in a game that doesn't rely on how detailed the terrain is.