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A new game with OpenSpades
Posted: Tue Dec 17, 2013 11:14 pm
by DanteRedgrave
I was wondering if the OpenSpades engine was able to make other games with it like Source engine or Unreal Engine.. I was kinda wanting to make a DayZ kind of game with it. But one that isn't shitty like the others all around here. If it is able to handle it, Let me know! Also.. A little tutorial on it how to write codes and stuff would be handy for me.
Re: A new game with OpenSpades
Posted: Tue Dec 17, 2013 11:55 pm
by learn_more
yeah, either learn coding or just forget about this.
Re: A new game with OpenSpades
Posted: Tue Dec 17, 2013 11:58 pm
by bullets
Sorry to burst your bubble, but if you know nothing about how to code.... Well you're screwed :/
If you are a master of C/C++ (with OpenGl and OpenAL), and other coding to make it, you could possibly use the OpenSpades engine for a DayZ like game.
If you want tutorials search around the internet for basic ones, you're going to want to learn about a C/C++ one that uses OpenGL and OpenAL to get a basic understanding, but sometimes a book can be more handy the the internet.
Re: A new game with OpenSpades
Posted: Wed Dec 18, 2013 5:50 pm
by DanteRedgrave
bullets wrote:Sorry to burst your bubble, but if you know nothing about how to code.... Well you're screwed :/
If you are a master of C/C++ (with OpenGl and OpenAL), and other coding to make it, you could possibly use the OpenSpades engine for a DayZ like game.
If you want tutorials search around the internet for basic ones, you're going to want to learn about a C/C++ one that uses OpenGL and OpenAL to get a basic understanding, but sometimes a book can be more handy the the internet.
That pretty much explains everything. But i still don't know how to get the engine itself. I'll be fine with coding cause i was planning on learning it anyways..
Re: A new game with OpenSpades
Posted: Wed Dec 18, 2013 9:29 pm
by bullets
DanteRedgrave wrote:bullets wrote:Sorry to burst your bubble, but if you know nothing about how to code.... Well you're screwed :/
If you are a master of C/C++ (with OpenGl and OpenAL), and other coding to make it, you could possibly use the OpenSpades engine for a DayZ like game.
If you want tutorials search around the internet for basic ones, you're going to want to learn about a C/C++ one that uses OpenGL and OpenAL to get a basic understanding, but sometimes a book can be more handy the the internet.
That pretty much explains everything. But i still don't know how to get the engine itself. I'll be fine with coding cause i was planning on learning it anyways..
Go to OpenSpades source on github, that's the source, you're not going to have any idea what to do until after you learn to be an adept coder, after that you should start messing around with the source.
Re: A new game with OpenSpades
Posted: Wed Dec 18, 2013 10:52 pm
by DanteRedgrave
bullets wrote:DanteRedgrave wrote:bullets wrote:Sorry to burst your bubble, but if you know nothing about how to code.... Well you're screwed :/
If you are a master of C/C++ (with OpenGl and OpenAL), and other coding to make it, you could possibly use the OpenSpades engine for a DayZ like game.
If you want tutorials search around the internet for basic ones, you're going to want to learn about a C/C++ one that uses OpenGL and OpenAL to get a basic understanding, but sometimes a book can be more handy the the internet.
That pretty much explains everything. But i still don't know how to get the engine itself. I'll be fine with coding cause i was planning on learning it anyways..
Go to OpenSpades source on github, that's the source, you're not going to have any idea what to do until after you learn to be an adept coder, after that you should start messing around with the source.
This means i can strip the OpenSpades engine from AoS and rebuild a whole new game with more weapons, Bigger maps and stuff? Even npcs?
Re: A new game with OpenSpades
Posted: Wed Dec 18, 2013 11:06 pm
by Ballistic
That wouldn't approve to the community (at least most of us). AoS is popular because of it's simplicity. If you edit those things in the game, it would really be just a 1.0 remake. But of course nobody is gonna stop you from doing it.
Re: A new game with OpenSpades
Posted: Wed Dec 18, 2013 11:09 pm
by EldredChandler
BallisticTactix wrote:That wouldn't approve to the community (at least most of us). AoS is popular because of it's simplicity. If you edit those things in the game, it would really be just a 1.0 remake. But of course nobody is gonna stop you from doing it.
I think he's saying he wants to take the engine, OpenGL, and make a game unrelated to AoS.
Re: A new game with OpenSpades
Posted: Wed Dec 18, 2013 11:13 pm
by scrawl
You could...But I don't know if it would be a good idea.
Re: A new game with OpenSpades
Posted: Thu Dec 19, 2013 10:27 am
by bullets
DanteRedgrave wrote:
This means i can strip the OpenSpades engine from AoS and rebuild a whole new game with more weapons, Bigger maps and stuff? Even npcs?
If you got super adept in coding, yes, those could be something possible to make.
Re: A new game with OpenSpades
Posted: Thu Dec 19, 2013 12:18 pm
by DanteRedgrave
bullets wrote:DanteRedgrave wrote:
This means i can strip the OpenSpades engine from AoS and rebuild a whole new game with more weapons, Bigger maps and stuff? Even npcs?
If you got super adept in coding, yes, those could be something possible to make.
Still a little help on what programs should i use or something how to start would be good. I already bought an OpenGL book
Re: A new game with OpenSpades
Posted: Thu Dec 19, 2013 9:57 pm
by bullets
DanteRedgrave wrote:bullets wrote:DanteRedgrave wrote:
This means i can strip the OpenSpades engine from AoS and rebuild a whole new game with more weapons, Bigger maps and stuff? Even npcs?
If you got super adept in coding, yes, those could be something possible to make.
Still a little help on what programs should i use or something how to start would be good. I already bought an OpenGL book
The book should tell you what to use, hopefully it's meant for C++ though, personally I use
http://www.microsoft.com/en-au/download ... x?id=14632 for my compiler.
Re: A new game with OpenSpades
Posted: Thu Dec 19, 2013 10:47 pm
by learn_more
DanteRedgrave wrote:bullets wrote:DanteRedgrave wrote:
This means i can strip the OpenSpades engine from AoS and rebuild a whole new game with more weapons, Bigger maps and stuff? Even npcs?
If you got super adept in coding, yes, those could be something possible to make.
Still a little help on what programs should i use or something how to start would be good. I already bought an OpenGL book
the questions you are asking, you are more or less ready in it for a year.
unless you continue like you are doing now, and be too lazy to find anything out yourself, then you are never even going to come close to do what you want.
Re: A new game with OpenSpades
Posted: Mon Dec 23, 2013 4:43 pm
by Semper
If coding was so easy as you think someone would of done this a long time ago.