Win32 Program stops working
Posted: Mon Jul 04, 2016 3:45 pm
by ericksantos12
I have a really problem with my game, i dont want play in software mode, opengl is better but, its only crash saying: "Win32 program stops working"
And dont load a crash dump
sorry bad english, here some infos...

And dont load a crash dump
sorry bad english, here some infos...
Spoiler:
OpenGL-capable graphics accelerator is available.
Vendor: NVIDIA Corporation
Name: GeForce GTX 970/PCIe/SSE2
Version: 4.5.0 NVIDIA 368.39
GLSL Version: 4.50 NVIDIA
Max Texture Size: 16384
Max 3D Texture Size: 2048
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Varying Components: 124
Your video card supports all required OpenGL extensions/features.
Vendor: NVIDIA Corporation
Name: GeForce GTX 970/PCIe/SSE2
Version: 4.5.0 NVIDIA 368.39
GLSL Version: 4.50 NVIDIA
Max Texture Size: 16384
Max 3D Texture Size: 2048
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
Max Varying Components: 124
Your video card supports all required OpenGL extensions/features.
Spoiler:
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_lod_bias
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_mirror_clamp
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_object
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_shared_exponent
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_sRGB
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_decode
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_storage
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_swizzle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_timer_query
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_transform_feedback2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_vertex_array
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_vertex_array_bgra
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_vertex_attrib_64bit
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_import_sync_object
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_IBM_rasterpos_clip
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_IBM_texture_mirrored_repeat
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_context_flush_control
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_debug
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_no_error
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_robust_buffer_access_behavior
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_robustness
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KTX_buffer_region
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_bindless_multi_draw_indirect
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_bindless_multi_draw_indirect_count
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_bindless_texture
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_blend_equation_advanced
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_blend_equation_advanced_coherent
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_blend_square
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_command_list
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_compute_program5
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_conditional_render
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_conservative_raster
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_conservative_raster_dilate
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_copy_depth_to_color
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_copy_image
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_depth_buffer_float
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_depth_clamp
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_draw_texture
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_draw_vulkan_image
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_ES1_1_compatibility
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_ES3_1_compatibility
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_explicit_multisample
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fence
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fill_rectangle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_float_buffer
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fog_distance
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_coverage_to_color
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_program
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_program_option
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_program2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_shader_interlock
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_framebuffer_mixed_samples
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_framebuffer_multisample_coverage
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_geometry_shader4
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_geometry_shader_passthrough
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program4
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_internalformat_sample_query
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program4_1
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program5
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program5_mem_extended
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program_fp64
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_shader5
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_half_float
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_light_max_exponent
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_multisample_coverage
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_multisample_filter_hint
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_occlusion_query
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_packed_depth_stencil
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_parameter_buffer_object
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_parameter_buffer_object2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_path_rendering
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_path_rendering_shared_edge
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_pixel_data_range
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_point_sprite
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_primitive_restart
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_register_combiners
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_register_combiners2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_sample_locations
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_sample_mask_override_coverage
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_atomic_counters
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_atomic_float
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_atomic_fp16_vector
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_atomic_int64
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_buffer_load
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_storage_buffer_object
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texgen_reflection
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_barrier
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_compression_vtc
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_env_combine4
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_multisample
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_rectangle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_shader
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_shader2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_shader3
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_transform_feedback
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_transform_feedback2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_uniform_buffer_unified_memory
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_array_range
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_array_range2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_attrib_integer_64bit
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_buffer_unified_memory
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program1_1
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program2_option
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program3
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_viewport_array2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_viewport_swizzle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NVX_conditional_render
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NVX_gpu_memory_info
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NVX_multigpu_info
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NVX_nvenc_interop
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_thread_group
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_thread_shuffle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced_coherent
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SGIS_generate_mipmap
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SGIS_texture_lod
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SGIX_depth_texture
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SGIX_shadow
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SUN_slice_accum
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_WIN_swap_hint
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] WGL_EXT_swap_control
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:184] ------------------
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:191] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly.
2016/07/05 13:00:31 [..\..\Sources\Draw\GLRenderer.cpp:120] GLRenderer bootstrap
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:77] Initializing framebuffer manager
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:189] Creating Non-MSAA Buffer
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:213] Depth Buffer Allocated
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:285] Color Buffer Allocated
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:309] Framebuffer Created
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:352] Creating Mirror framebuffer
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:361] Creating Mirror texture
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:370] Color Buffer Allocated
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:393] Mirror Framebuffer Created
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:88] Loading GLSL program 'Shaders/BasicImage.program'
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:137] Loading GLSL shader 'Shaders/BasicImage.fs'
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:173] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 9.241ms
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:137] Loading GLSL shader 'Shaders/BasicImage.vs'
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:173] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.038ms
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:129] Successfully linked GLSL program 'Shaders/BasicImage.program' in 0.338ms
2016/07/05 13:00:31 [..\..\Sources\Draw\GLRenderer.cpp:135] GLRenderer started
2016/07/05 13:00:31 [..\..\Sources\Audio\ALFuncs.cpp:236] Linking with OpenAL library.
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:433] --- All devices ---
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:436] Alto-falantes (Realtek High Definition Audio)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:436] Realtek Digital Output (Realtek High Definition Audio)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:436] E2241-4 (NVIDIA High Definition Audio)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:436] Alto-falantes (Realtek High Definition Audio)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:439] -------------------
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:441] --- Devices ---
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:444] OpenAL Soft
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:447] ---------------
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:450] Default device: OpenAL Soft
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:465] OpenAL Info:
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:466] Vendor: (null)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:467] Version: (null)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:468] Renderer: (null)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:472] OpenAL ALC Extensions:
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_ENUMERATE_ALL_EXT
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_ENUMERATION_EXT
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_CAPTURE
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_DEDICATED
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_disconnect
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_EFX
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_thread_local_context
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_SOFT_loopback
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:493] EAX enabled
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:515] 96 source(s) initialized
2016/07/05 13:00:31 [..\..\Sources\Client\Fonts.cpp:56] Font 'CMUSansCondensed' Loaded
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLRunner.cpp:205] Starting Client Loop
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_mirror_clamp
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_object
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_shared_exponent
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_sRGB
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_decode
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_storage
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_texture_swizzle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_timer_query
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_transform_feedback2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_vertex_array
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_vertex_array_bgra
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_vertex_attrib_64bit
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_EXT_import_sync_object
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_IBM_rasterpos_clip
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_IBM_texture_mirrored_repeat
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_context_flush_control
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_debug
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_no_error
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_robust_buffer_access_behavior
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_robustness
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KTX_buffer_region
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_bindless_multi_draw_indirect
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_bindless_multi_draw_indirect_count
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_bindless_texture
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_blend_equation_advanced
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_blend_equation_advanced_coherent
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_blend_square
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_command_list
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_compute_program5
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_conditional_render
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_conservative_raster
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_conservative_raster_dilate
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_copy_depth_to_color
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_copy_image
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_depth_buffer_float
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_depth_clamp
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_draw_texture
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_draw_vulkan_image
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_ES1_1_compatibility
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_ES3_1_compatibility
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_explicit_multisample
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fence
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fill_rectangle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_float_buffer
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fog_distance
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_coverage_to_color
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_program
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_program_option
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_program2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_fragment_shader_interlock
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_framebuffer_mixed_samples
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_framebuffer_multisample_coverage
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_geometry_shader4
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_geometry_shader_passthrough
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program4
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_internalformat_sample_query
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program4_1
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program5
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program5_mem_extended
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_program_fp64
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_gpu_shader5
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_half_float
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_light_max_exponent
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_multisample_coverage
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_multisample_filter_hint
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_occlusion_query
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_packed_depth_stencil
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_parameter_buffer_object
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_parameter_buffer_object2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_path_rendering
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_path_rendering_shared_edge
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_pixel_data_range
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_point_sprite
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_primitive_restart
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_register_combiners
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_register_combiners2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_sample_locations
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_sample_mask_override_coverage
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_atomic_counters
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_atomic_float
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_atomic_fp16_vector
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_atomic_int64
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_buffer_load
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_storage_buffer_object
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texgen_reflection
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_barrier
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_compression_vtc
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_env_combine4
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_multisample
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_rectangle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_shader
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_shader2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_texture_shader3
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_transform_feedback
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_transform_feedback2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_uniform_buffer_unified_memory
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_array_range
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_array_range2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_attrib_integer_64bit
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_buffer_unified_memory
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program1_1
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program2_option
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_vertex_program3
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_viewport_array2
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_viewport_swizzle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NVX_conditional_render
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NVX_gpu_memory_info
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NVX_multigpu_info
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NVX_nvenc_interop
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_thread_group
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_NV_shader_thread_shuffle
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced_coherent
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SGIS_generate_mipmap
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SGIS_texture_lod
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SGIX_depth_texture
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SGIX_shadow
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_SUN_slice_accum
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] GL_WIN_swap_hint
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:171] WGL_EXT_swap_control
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:184] ------------------
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLGLDevice.cpp:191] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly.
2016/07/05 13:00:31 [..\..\Sources\Draw\GLRenderer.cpp:120] GLRenderer bootstrap
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:77] Initializing framebuffer manager
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:189] Creating Non-MSAA Buffer
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:213] Depth Buffer Allocated
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:285] Color Buffer Allocated
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:309] Framebuffer Created
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:352] Creating Mirror framebuffer
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:361] Creating Mirror texture
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:370] Color Buffer Allocated
2016/07/05 13:00:31 [..\..\Sources\Draw\GLFramebufferManager.cpp:393] Mirror Framebuffer Created
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:88] Loading GLSL program 'Shaders/BasicImage.program'
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:137] Loading GLSL shader 'Shaders/BasicImage.fs'
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:173] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 9.241ms
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:137] Loading GLSL shader 'Shaders/BasicImage.vs'
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:173] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.038ms
2016/07/05 13:00:31 [..\..\Sources\Draw\GLProgramManager.cpp:129] Successfully linked GLSL program 'Shaders/BasicImage.program' in 0.338ms
2016/07/05 13:00:31 [..\..\Sources\Draw\GLRenderer.cpp:135] GLRenderer started
2016/07/05 13:00:31 [..\..\Sources\Audio\ALFuncs.cpp:236] Linking with OpenAL library.
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:433] --- All devices ---
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:436] Alto-falantes (Realtek High Definition Audio)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:436] Realtek Digital Output (Realtek High Definition Audio)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:436] E2241-4 (NVIDIA High Definition Audio)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:436] Alto-falantes (Realtek High Definition Audio)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:439] -------------------
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:441] --- Devices ---
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:444] OpenAL Soft
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:447] ---------------
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:450] Default device: OpenAL Soft
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:465] OpenAL Info:
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:466] Vendor: (null)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:467] Version: (null)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:468] Renderer: (null)
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:472] OpenAL ALC Extensions:
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_ENUMERATE_ALL_EXT
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_ENUMERATION_EXT
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_CAPTURE
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_DEDICATED
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_disconnect
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_EFX
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_EXT_thread_local_context
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:474] ALC_SOFT_loopback
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:493] EAX enabled
2016/07/05 13:00:31 [..\..\Sources\Audio\ALDevice.cpp:515] 96 source(s) initialized
2016/07/05 13:00:31 [..\..\Sources\Client\Fonts.cpp:56] Font 'CMUSansCondensed' Loaded
2016/07/05 13:00:31 [..\..\Sources\Gui\SDLRunner.cpp:205] Starting Client Loop
