No Leaf Clover - 2016.06.13 - custom OS build - no updates
Posted: Fri Nov 13, 2015 2:14 pm
Project is over. But ideas will live on
95% of code is by other people, including yvt.
GitHub source code of vanilla openspades
GitHub source code of pull requests to vanilla openspades
GitHub bleeding edge source code
GitHub bleeding edge resources
I use my own weapon models (.kv6 editor Slab6 by Ken Silverman) and sounds form other games (that I hope are) compatible with GPL.
OpenSpades 2015.11.19 stable as vanilla, smoke lag reduction:
OpenSpades Release 2015.11.19.zip
OpenSpades 2016.01.01 (not stable):
OpenSpades_2016.01.01.zip
OpenSpades 2016.01.02 unstable at Kraken, sounds bugged:
OpenSpades_2016.01.02.zip.
OpenSpades 2016.01.03 unstable at Kraken, sounds fixed:
OpenSpades_2016.01.03.zip.
NoLeafClover 2016.02.05 stable at Kraken "Something to play around with" version :3
NoLeafClover_2016.02.05.zip
NoLeafClover 2016.05.12 that has buggy awesomeness:
NoLeafClover_2016.05.12.zip
NoLeafClover 2016.05.14 that's supposed to be final:
NoLeafClover_2016.05.14.zip
NoLeafClover 2016.05.15 with experimental feature v_binocsZoom. Grenade+rightMouse to use:
NoLeafClover_2016.05.15.zip
NoLeafClover 2016.05.19, featuring parallax-free scopes and new cheap muzzleflashes (/opt_muzzleFlash 0/1/2):
NoLeafClover_2016.05.19.zip
NoLeafClover 2016.05.23 fixes issues for older cards; has "bad allocation" error:
NoLeafClover_2016.05.23.zip
NoLeafClover 2016.06.01 some more features:
NoLeafClover_2016.06.01.zip
NoLeafClover 2016.06.03 fixed GLSL "filter" error (hopefully):
NoLeafClover_2016.06.03.zip
NoLeafClover 2016.06.06 fixed "divide by zero" error:
NoLeafClover_2016.06.06.zip
NoLeafClover 2016.06.16:
NoLeafClover_2016.06.16.zip
AceOfOpenSpades - simple smoke lag fix + AoS-like ironsights (image firing zoom effect included):
Ao-OS.zip Extract to OpenSpades directory
Please keep thread clean.
Game crashing? Post info (SystemMessages.log) in thread.
Some fixes uploaded to official git.
Project is over. OS has proven to be bloated and hard to modify, so I've moved on to better engine and I am working with a team on something that is supposed to make things run for AoS community once again. Well, more for the oldfags b4 0.52 (b4 SMG, right?) rather than these mlg kids that fill the forum.
95% of code is by other people, including yvt.
GitHub source code of vanilla openspades
GitHub source code of pull requests to vanilla openspades
GitHub bleeding edge source code
GitHub bleeding edge resources
I use my own weapon models (.kv6 editor Slab6 by Ken Silverman) and sounds form other games (that I hope are) compatible with GPL.
OpenSpades 2015.11.19 stable as vanilla, smoke lag reduction:
OpenSpades Release 2015.11.19.zip
OpenSpades 2016.01.01 (not stable):
OpenSpades_2016.01.01.zip
OpenSpades 2016.01.02 unstable at Kraken, sounds bugged:
OpenSpades_2016.01.02.zip.
OpenSpades 2016.01.03 unstable at Kraken, sounds fixed:
OpenSpades_2016.01.03.zip.
NoLeafClover 2016.02.05 stable at Kraken "Something to play around with" version :3
NoLeafClover_2016.02.05.zip
NoLeafClover 2016.05.12 that has buggy awesomeness:
NoLeafClover_2016.05.12.zip
NoLeafClover 2016.05.14 that's supposed to be final:
NoLeafClover_2016.05.14.zip
NoLeafClover 2016.05.15 with experimental feature v_binocsZoom. Grenade+rightMouse to use:
NoLeafClover_2016.05.15.zip
NoLeafClover 2016.05.19, featuring parallax-free scopes and new cheap muzzleflashes (/opt_muzzleFlash 0/1/2):
NoLeafClover_2016.05.19.zip
NoLeafClover 2016.05.23 fixes issues for older cards; has "bad allocation" error:
NoLeafClover_2016.05.23.zip
NoLeafClover 2016.06.01 some more features:
NoLeafClover_2016.06.01.zip
NoLeafClover 2016.06.03 fixed GLSL "filter" error (hopefully):
NoLeafClover_2016.06.03.zip
NoLeafClover 2016.06.06 fixed "divide by zero" error:
NoLeafClover_2016.06.06.zip
NoLeafClover 2016.06.16:
NoLeafClover_2016.06.16.zip
AceOfOpenSpades - simple smoke lag fix + AoS-like ironsights (image firing zoom effect included):
Ao-OS.zip Extract to OpenSpades directory
Please keep thread clean.
Game crashing? Post info (SystemMessages.log) in thread.
Some fixes uploaded to official git.
Project is over. OS has proven to be bloated and hard to modify, so I've moved on to better engine and I am working with a team on something that is supposed to make things run for AoS community once again. Well, more for the oldfags b4 0.52 (b4 SMG, right?) rather than these mlg kids that fill the forum.

