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OPESPADES SCRIPTING

Posted: Thu Jan 01, 2015 12:35 pm
by Post_Modernist
I saw Chameleon's mods and there are moving weapon parts like bolts, triggers and shit. How to do that? Is that scripting or smth like that? idk. Maybe there is a way to animate in slab6? TELL MEH PLEEEEESE

I am stoopid I am newbie

Re: OPESPADES SCRIPTING

Posted: Thu Jan 01, 2015 1:20 pm
by Omicronkill
It's via scripting, slab6 doesn't support animations. The only way to do it is to make models for each moving part and then add movements to these parts in the scripts. My two last weaps are made with animations, but you should directly ask chameleon for help, i'm also a newbie with scripting.

He also made a tutorial if you want to create some animated weapons, which helped me a lot, you can find it here:
http://buildandshoot.com/viewtopic.php?f=57&t=12322

Re: OPESPADES SCRIPTING

Posted: Wed Jan 21, 2015 7:44 pm
by Chameleon
"You can PM me if you need help"
"Nah, I'll just create a new thread."
I go to BnS. I see "0 PM". I go away, launch OS. Do you get help? Hell naw.
I go to BnS. I see "1 PM". I click dat. "PLZZZZ I NEEDZ HELP". Ok, I'm a bit irritated by the name, but whatevs. You get help.

PM? PM.

You must know cpp or similar language if you want to make animations (or be very intelligent like O-kill). At least you must know what symbols you must use where so you don't mess up. Also you must know how to extract/open .pak files, how to backup them (simple af, but some don't do it...), you should know what is "int" and what is "float" etc.

Check out my tutorial, ask me questions (PM!). If you don't understand something or I didn't mention something there, I WILL EXPLAIN IT MYSELF