OpenSpades customization suggestions.
Posted: Sun Jun 15, 2014 8:30 am
There was a topic where someone wanted their HUD to look like Bf4's. While I am not a fan of this game, I thought that having the ability to customize HUD more easily would be great.
1. Map position/size customization. (Either with Preferences or in .as file)
/cg_mapcorner - by which corner will we drag the map around the screen (values 1-4)
/cg_map - do we display the map (0-1) (would be nice to bind to a key to toggle this)
/cg_mapsize - it would depend on which corner the map is being dragged around - it would strech the Map on the opposite corner.
/cg_mapaplha OR /cg_maprgba - set a map colour and transparency. (etc. /cg_maprgba "255 255 255 255" would make the map normal, where /cg_maprgba "0 0 0 255" would be all black useless map and /cg_maprgba "255 255 255 0" would be invisible)
/cg_mappos - map position in x y, etc. /cg_mappos "10 10" would be on top left.
Also the map should be behind the text (idk if it is now).
2. Bullet count customization.
/cg_bulletcounttype - displays every single bullet or just number etc. 29/90
3. Chat.
/cg_chattime - how long the chat stays
/cg_teamchattime?
/cg_kill(feed/chat)size in lines
4. Decals
/cg_brasstime - how long the brass stays on ground. Would be pretty neat after gunfights.
/cg_brassnum - maximum number of shells laying around
5. Blood
/cg_bloodsplat - display image of blood on ground (if it's flat) below the corpses
Also would be great if we could do something like /bind x /medkit so we can use medkits automatically.
etc. /bind UPARROW /teamchat Move in!
/bind F4 /teamchat Enemy spotted @ B2
(Some ideas taken from UrbanTerror)
1. Map position/size customization. (Either with Preferences or in .as file)
/cg_mapcorner - by which corner will we drag the map around the screen (values 1-4)
/cg_map - do we display the map (0-1) (would be nice to bind to a key to toggle this)
/cg_mapsize - it would depend on which corner the map is being dragged around - it would strech the Map on the opposite corner.
/cg_mapaplha OR /cg_maprgba - set a map colour and transparency. (etc. /cg_maprgba "255 255 255 255" would make the map normal, where /cg_maprgba "0 0 0 255" would be all black useless map and /cg_maprgba "255 255 255 0" would be invisible)
/cg_mappos - map position in x y, etc. /cg_mappos "10 10" would be on top left.
Also the map should be behind the text (idk if it is now).
2. Bullet count customization.
/cg_bulletcounttype - displays every single bullet or just number etc. 29/90
3. Chat.
/cg_chattime - how long the chat stays
/cg_teamchattime?
/cg_kill(feed/chat)size in lines
4. Decals
/cg_brasstime - how long the brass stays on ground. Would be pretty neat after gunfights.
/cg_brassnum - maximum number of shells laying around
5. Blood
/cg_bloodsplat - display image of blood on ground (if it's flat) below the corpses
Also would be great if we could do something like /bind x /medkit so we can use medkits automatically.
etc. /bind UPARROW /teamchat Move in!
/bind F4 /teamchat Enemy spotted @ B2
(Some ideas taken from UrbanTerror)