Hello, I would like to get the weapon values to be taken from voxlap(either .75 or .76)
Not much to say about this.. What does everyone else think?
[POLL]Weapon Values
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Skynet
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Priok
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what do you mean by weapon values ? I am thinking stuff like damage/fire time, but I am not sure


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1Shot1Kill
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v^3 wrote:Hello, I would like to get the weapon values to be taken from voxlap(either .75 or .76)Taking the values from 0.75 would be a terrible idea, I would like a rifle that actually hits its target and a SMG that isn't overpowered. I vote no, the weapon values should be based on what players want. There should also be a option for servers to have custom weapon values.
Not much to say about this.. What does everyone else think?
insert witty quote here like the cool kids do
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Jdrew
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@SW used to have custom values for the SMG on their servers
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Ballistic
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1Shot1Kill wrote:Isn't the SMG in OpenSpades superior to the one in AoS?v^3 wrote:Hello, I would like to get the weapon values to be taken from voxlap(either .75 or .76)Taking the values from 0.75 would be a terrible idea, I would like a rifle that actually hits its target and a SMG that isn't overpowered. I vote no, the weapon values should be based on what players want. There should also be a option for servers to have custom weapon values.
Not much to say about this.. What does everyone else think?
I get headshots all day with it without crouching or aiming...
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Jdrew
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Yea. The .11 SMG got nerfed so it wasn't as OP and the rifle got buffed too. Though the SMG is still OP it has recoil now so you almost have to aim. Almost.
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Skynet
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1Shot1Kill wrote:Because of the different values there can be advantages and disadvantages depending on what client you use, I think games should be fair for everyone on the server no matter what client they want to use. Everyone should have the same chance as the people your playing with on the server. Things just get unfair when the code is different, I mean if you change the values isn't this considered hacking? The intended code is altered..v^3 wrote:Hello, I would like to get the weapon values to be taken from voxlap(either .75 or .76)Taking the values from 0.75 would be a terrible idea, I would like a rifle that actually hits its target and a SMG that isn't overpowered. I vote no, the weapon values should be based on what players want. There should also be a option for servers to have custom weapon values.
Not much to say about this.. What does everyone else think?
Maybe OS would grad the values from the server depending if its .75 or .76 or anyone other server version..
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Priok
Winter Celebration 2013
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I would edit some of the values. for example, lower the SMG's headshot damage from 75 to around 60-50 so it doesn't kill in 1 head shot + 1 body shot, but still kills in 2 head shots.


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Skynet
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what ever you do you need to be consistent
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1Shot1Kill
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v^3 wrote:what ever you do you need to be consistentI never said make the weapon values different for everyone, if there are custom weapon values they have to be the same for every player.
insert witty quote here like the cool kids do
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Skynet
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so because AoS was sold we cannot change .75 or .76 legal. therefore you have to use what every values were in the original client
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Kiwi
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God jesus nobody understands what the OS smg had
It had no spread,it had the same recoil as in the voxlap client but it's just easier to controll.
It never had 'no recoil' it just had minimal spread
Also,if you set the settings that high that you have 20 to 40fps while shooting it acts like rapid hack.
Rifle got buffed,yes but it's still still hard to kill people if you scope in.
Shotgun is just too op in my opinion,it's way better than smg on long range and it should be nerfed.
Today on pinpoint(which is like a really bad map for shotty) I always hitted on like 50-100 blocks and the enemy always had less hp. One hit did like 20-40hp which is too much tbh.
Also,if it's too hard for you to scope with the rifle just noscope all down like I always do.
It had no spread,it had the same recoil as in the voxlap client but it's just easier to controll.
It never had 'no recoil' it just had minimal spread
Also,if you set the settings that high that you have 20 to 40fps while shooting it acts like rapid hack.
Rifle got buffed,yes but it's still still hard to kill people if you scope in.
Shotgun is just too op in my opinion,it's way better than smg on long range and it should be nerfed.
Today on pinpoint(which is like a really bad map for shotty) I always hitted on like 50-100 blocks and the enemy always had less hp. One hit did like 20-40hp which is too much tbh.
Also,if it's too hard for you to scope with the rifle just noscope all down like I always do.
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1Shot1Kill
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CaptainKiwi wrote:Rifle got buffed,yes but it's still still hard to kill people if you scope in.
Also,if it's too hard for you to scope with the rifle just noscope all down like I always do.
insert witty quote here like the cool kids do
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Ballistic
3 Years of Ace of Spades
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I don't think it's fun just no-scoping all day, ecpecially when the sights are so beautiful. I hope yvt makes it easier to kill people while aiming down sights with the rifle and smg. The shotgun however, is perfectly fine in my opinion. At least it now is a viable option in OpenSpades.
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bullets
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I also gotta add in here the shotgun in 0.10 is super OP, not sure about 0.11, but in 0.10 you can shoot from the top of hallway down to someone in the crevice in the middle.
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