reflex mod causing problems

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
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ZEB 99
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i finally hot it working on .10 and die the install for the reflex scope qbd whenever i join a server it exist to the start mean, can anyone help (pardon me for wrong world by autocorrect us bring retarted)
Ballistic
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can you please retype this on a computer, I can barely understand what you are trying to say
bullets
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1. Please don't ask for help if you are using a calculator to type.
2. What's the error you are getting when it exits to start?
learn_more
Coder
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try english.
ZEB 99
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all i can remember of the error is something about a .kv6 missing. i cant get on right now. ill get the crash info asap
ZEB 99
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OpenSpades 2014-02-21 18-30-26-174.jpg
OpenSpades 2014-02-21 18-30-26-174.jpg (170.27 KiB) Viewed 6338 times
screenshot
also i have a small problem that any rifle i use it looks too small (if modded) and lower than the pics the mod makers show of it
bullets
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Look what the error says, it's missing the file FireFarLocal.wav, you may of accidentally deleted it.
ZEB 99
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the thing us I've redownloaded it twice, something i guess us wringnon the hoster side, illustrate try and add the sound too
bullets
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It would be helpful if you used a keyboard, not buttons on a calculator...
ZEB 99
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couldent be on a pc then
EldredChandler
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ZEB 99 wrote:
i finally hot it working on .10 and die the install for the reflex scope qbd whenever i join a server it exist to the start mean, can anyone help (pardon me for wrong world by autocorrect us bring retarted)
I've never understand why people try using auto-correct as an excuse. Phone keyboards have backspace buttons, use it.
ZEB 99
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probably because auto correct is part of the problem anyways what i said was this (ill translate it now that im on pc)
ZEB 99 wrote:
the thing us I've re downloaded it twice, something i guess is wrong on the file hoster side, ill try and add the sound too
cjh970825
Deuce
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Joined: Thu Mar 13, 2014 3:44 pm


It is pretty easy to fix that problem
all you need to do is to follow the instructions it provides: Add a .wav file called FireFarLocal into the resource---BaseSkin----sound----weapon -----SMG.

So for me, I just extract the firefar.wav under SMG folder and rename it "FireFarLocal.wav" and then drag it back to the SMG folder.

Then, guess what ~ it works properly~(Actually, you can get a song with the .wav fileformat and then rename it , drag it to the folder, i believe that would work, too.)
ZEB 99
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i fixed it like last month, but thanks for the help anyways
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