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Slab6
Posted: Tue Jun 17, 2014 9:36 pm
by Qewien
Are there any selection tools for slab6 or anyway to move the model?
Is there also a way to check the co-ordinates of a voxel?
And finally, I can't seem to set slab6 as the default program for kv6 files. The App is located in a folder on my desktop
Re: Slab6
Posted: Tue Jun 17, 2014 9:40 pm
by Jdrew
The folder needs to be a folder and not a .zip or other type of compressed file. Slab6 is a model editing tool. You can move the model around in voxed using the num-pad on your keyboard. You can edit the pivots in the slice editor.
Re: Slab6
Posted: Tue Jun 17, 2014 9:45 pm
by Qewien
Based Drew, Thanks a bunch
In case anyone wants to know, I'm trying my hand at an AK5c
If I'm not horrible at gimp, I'll try doing it Skynet's way, with a grid
Re: Slab6
Posted: Tue Jun 17, 2014 10:07 pm
by Skynet
Slab6 in a nutshell
- Press "R" and "T" for more pleasing look of the voxels
- WASD while holding left click
- Arrow keys
- Press "Enter" to get your palette to colour you model > put cursor over desired colour > right click to select > put cursor over model > "Space" will cover voxels as your cursor hovers over them/ Press "C" will colour all of the same shade on the model
- While hovering over a colour on the palette the colours and be modified manually > Above the palette is the RGB values of the colour selected > Numpad keys: 4 and 1 control Red values, Numpad keys: 5 and 2 control Green values, Numpad keys: 6 and 3 control Blue values
- Press "." and "," for horizontal rotation
- Press "PageUp" and "PageDown" for vertical rotation
- Tools > Adjust pivots > put cursor over out of the "axes" that will appear on the bottom left, then use arrows keys
- Replace palette and convert colours > find your "semicasing.kv6" > open it
- Press "Insert" to add voxels, one by one
- Press "Delete" to remove voxels, one by one
- Stay the fuck away from "home" and "end" or you are going to have a bad time
Re: Slab6
Posted: Tue Jun 17, 2014 10:16 pm
by TankNut
Skynet wrote:Slab6 in a nutshell
- Stay the fuck away from "home" and "end" or you are going to have a bad time
You don't have to tell me that twice. Those buttons are just pure evil.
Re: Slab6
Posted: Tue Jun 17, 2014 10:39 pm
by Qewien
Skynet wrote:Slab6 in a nutshell
- Press "R" and "T" for more pleasing look of the voxels
- WASD while holding left click
- Arrow keys
etc etc etc
I actually knew most of this :3
Jdrew wrote:The folder needs to be a folder and not a .zip or other type of compressed file. Slab6 is a model editing tool. You can move the model around in voxed using the num-pad on your keyboard. You can edit the pivots in the slice editor.
Tried num pad. Instead it just change the position of light
Re: Slab6
Posted: Tue Jun 17, 2014 10:45 pm
by Qewien
Re: Slab6
Posted: Wed Jun 18, 2014 3:18 am
by Jdrew
not too bad
Re: Slab6
Posted: Wed Jun 18, 2014 12:40 pm
by Zekamalikyd
why is it on a scale from 1 to -124972395872353465, you didn't fail at all
it's a 6 in a 1 to 10 scale
Re: Slab6
Posted: Wed Jun 18, 2014 1:11 pm
by TankNut
Just a small thing that I've noticed, the position of the 'pivot' on a model decides how the player will hold it and how it's rendered as a view model as well.
Well, time to update my weapons again.