Page 1 of 3

dont post here anymore

Posted: Sat Nov 23, 2013 2:49 am
by Ozone
the shit has finally hit the fan
you are in a med-sized island off the coast to america (considered a territory)
an american terrorist group called the AA (Anarcast Army) has detonated a make-shift weapon of mass destruction (bomb containing a very deadly strain of anthrax which is transmitted via "spores") and now the whole island is under quarantine bordered by the national guard
thankfully you are prepared (or so you think) for this situation
How To play:
you are one of the couple of classes available consider these the difficulty levels
Prepper: you were always peppered for something like this to happen sticking to what ever morals you have you know you are getting through this (easy) (all rounder)
Merchant:a looter in the beginning but now you have every thing people want, and it comes at a price(easy-mid) (trader ...duh)
Adventurer:you sneaked through the military border into "the zone" because you thought you can use more adventure in life (mid) (roamer)
Merc: you sneaked inside "the zone" to undertake a contract then get out (mid-hard) (all rounder) (if you choose this you must state the contract if you dont I will choose one for you)
Spec ops: trained, armed and armored by the government you came into the zone with two goals find the leaders of terrorist group AA and kill them as well as locating any more weapons and destroying them (hard) (only archetype who can have body armor right of the bat) (investigator-combat)
make a load out one this http://innawoods.net/
take a screen shot and post it here (every thing affects you and post your wieght or I will assume one)
use this map to state where are and you are going
Image
1 Rock town (large pop.)
2 sand town (mid pop. most of the people there where hunters/might be preppers)
3 southern woods
4 northern woods (starting place for adventures, mercs and spec ops)
5 central town (large pop. most of the people there where business men lots of where-houses here due to the large amount of docks)
6 military base (still people, inside who knows how they will act?)
7 black city (where the anthrax bomb was detonated largest city)
8 black mountain (lots of old mines)
9 little island (need a boat north of the black mountain)
I am the game master if you get in a fight I will decide if you win or not I will also conjure up all the events
If I quote your last post that means I am talking directly to you
I will also have no character
the only two classes that can "win" are the Mercs (upon completion of their contract) and the Spec ops (when they complete one of their two objectives and successfully exfill

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 3:13 am
by bullets
TBH I don't really get it, to start what do I do, do I just put a screenie up of my loadout, is there restrictions on what class you are? Do I state where I start?

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 4:27 am
by Ozone
bullets wrote:
TBH I don't really get it, to start what do I do, do I just put a screenie up of my loadout, is there restrictions on what class you are? Do I state where I start?
yes you state where you start unless you are an adventurer merc or spec ops in which case you start in reigen four
as for the restrictions for classes only spec ops can have body armor off the bat

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 5:35 am
by deathslayer21
Is there an application, for making a character? cause Imma do one :)

Character Name: David Thomas (Black Death)
Class: Prepper
Starting Point: Sand Town
Back Story:
A lone orphan from the age of 4, David Thomas was taken in by the residents of Sand Town as one of their own.

During his time at Sand Town, David heard stories of an Apocalypse. Grand stories telling the tales of Adventurers who found mysterious tombs, with inscriptions of Death, Famine, Pestilence and War.

At the age of 15, David and his family decided that it was time to prepare for what was coming. They traded with merchants for the supplies they needed.

After 5 years of collecting, storing, preparing for this great doom, it arrives. The residents of Sand Town knew this would happen, but they do not flee.

Present Day:
Worried for the Town, David decides that enough is enough and sets out to take down those who have put the lives of his family and the residents of Sand Town in danger. He told no one to speak of his name, his family or where he came from, but to only refer to him as The Black Death.

Load out:
Spoiler:
Image
Also how do you do things, is it in a certain format, cause I kinda came up with (at least some aspects of):
<Example> = Move/ Action
"Example" = Talk
Example = Talk (Not In-game)
"@Name Example" = Talk to a certain person

This might seem a bit complicated but you can edit it to your needs..

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 8:34 am
by bullets
I may aswell use the same application as death,

Character Name: Tyson Wills (Trigger Happy)
Class: Adventurer
Starting Point: Wherever I'm put by the gamemaster.
Back Story: Tyson has earnt the nickname of "Trigger Happy" after shooting anything suspicious that moves, and also the name of "5th of July" (5th of November, and July 4th) he usually teams up with other people with the guts to come with him on his adventures (*wink* *wink* *nudge* *nudge* I want to team up with somebody), he is specialized in guerrilla warfare, and also is extremely maneuverable, read to go balls deep, Tyson is a force to be reckoned with.

Present day: Tyson is now renowned from where he's been from where he's know as "Trigger happy" he currently owns his own self-employed hitman/mercenary company, and is paid for jobs from spying to sabotaging, from kidnapping to intel gathering. His success rate is high, but it comes at a price.

Load out:
Spoiler:
Image
(13.5kg, but lets be honest guys, it's around 20).

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 10:31 am
by Commando_Ghost
Character Name: JesseGh0stman (Callsign 'Gh0st')
Class: Merc
Starting Point: I prefer 4, The northern woods. I sorta wanna team up with someone
Back Story: Jesse, a once decent business man that crumbled. He was a law-abiding citizen for most of his 23 years in life. He raised himself (he was an orphan but later adopted). He grew up to become a successful business man until the economic slump in the 2000's. Jesse's company lost many clients...

He then took personal loans to appease these clients and keep his company afloat, but the clients had already decided to pull out. His company became bankrupt and himself homeless.

He later had a mental breakdown and began acting out various action movies. This has resulted in his mercenary career.

Present Day, he's now a well known merc who holds the reputation of being infamous & has no mercy taking out his targets in the most prestigious of ways & other cruel methods. One of his clients has ordered a hit on a single individual who belongs with the AA.

Jesse or 'Gh0st' will be para-dropped into the quarantined zone where the national guard won't see it. He has been fed with nutritional edibles & has been supplied with atleast a month's worth of supplies, if used sparingly.

Loadout :
Spoiler:
Image
Around 30-37 kg

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 11:22 am
by Commando_Ghost
Sorry, double post, but I think the 'comment2live' system should be used here. Ozone tells the story, we each get a set of options (it would be easier if you team some people up) & if you don't comment your character basically, dies (in some sort of way). There should be pictures of certain key events too, I'd be happy to make some (cuz i haz flash 8).

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 11:24 am
by bullets
Am I the only one who read:
Ozone wrote:
Spec ops: trained, armed and armored by the government you came into the zone with two goals find the leaders of terrorist group AA and kill them as well as locating any more weapons and destroying them (hard) (only archetype who can have body armor right of the bat) (investigator-combat)
Also:
Commando_Ghost wrote:
Sorry, double post, but I think the 'comment2live' system should be used here. Ozone tells the story, we each get a set of options (it would be easier if you team some people up) & if you don't comment your character basically, dies (in some sort of way). There should be pictures of certain key events too, I'd be happy to make some (cuz i haz flash 8).
Good idea :D

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 11:44 am
by deathslayer21
Added a Back story to my post :)
Commando_Ghost wrote:
Sorry, double post, but I think the 'comment2live' system should be used here. Ozone tells the story, we each get a set of options (it would be easier if you team some people up) & if you don't comment your character basically, dies (in some sort of way). There should be pictures of certain key events too, I'd be happy to make some (cuz i haz flash 8).
I agree with bullets, Nice Idea.. It'll keep players coming back..

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 1:36 pm
by Devin
Character Name: Riley "Bushes" Adams
Class: Spec-Ops
Starting Point: northern woods

Back Story: Riley Adams, or "Bushes", was always the the top of his class, got good grades, always had the girls. Then during a summer vacation he was shot in the shoulder during a bank heist. Since that day he has been working as a Special Operative for the goverment. In his 25 years he has gained much experience in all sorts of combat situations and awareness of his surroundings, to this day no one as yet snuck up behind him.

Present Day: Riley has been sent in with a simple mission: "Find the leaders of terrorist group AA and kill them as well as locating any more weapons and destroying them!"

Loadout:
Spoiler:
Image
Around 37Kg

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 2:03 pm
by Commando_Ghost
Devin you're alive :D
Devin wrote:
Spoiler:
Image
AND you don't have a phone detonator.

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 2:34 pm
by Devin
Commando_Ghost wrote:
Devin you're alive :D
Devin wrote:
Spoiler:
Image
AND you don't have a phone detonator.
Yes I be alive, and now I have a phone detonator! And some ducktape >_>
Image

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 3:01 pm
by gen
Character Name: Sasha "get out of here stalker" Kuznetsov
Class: Adventurer
Starting Point: 4
Back Story:
sasha always wanted to be an adventurer and when he heard shit happens around chernobyl he went right in
he got required as a guard and stayed as guard for so long he cant say anything but 'get out of here stalker' and russian camp songs
now he heard shit happens around whatever this is so he went right in
Present Day:
he cant say shit but is really good at spotting targets and taunting them
can stay in one place for rest of his life too
is a russian
radiation isnt a thing for him he has vodka
can spot anomalies with bolts too
Image
and he got vodka-flamethrower

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 3:24 pm
by Devin
Gen if you came here just to bullshit with us, then please just leave.
Also, Deathslayer and Gh0st you guys cant have body armor right off the bat, only Spec Ops ~(º-º~)

Re: survive a SHTF RPG

Posted: Sat Nov 23, 2013 3:33 pm
by gen
i didnt came to bullshit its a serious outload
reduce vodkas if you want to
and making a flamethrower out of vodka isnt a bad idea noob