
Basic Rules
Territory Improvements
SCIENCE!!!!!!!!!!!!1111!!!!!
Bombing & Nuking
Money
Diplomacy
How to Join
Basic Rules
-When you create your empire, you must pick an unclaimed territory for your capital.
-Each turn, you can pick a spot to expand, bomb an enemy improvement, or create improvements (NOTE: You can expand once, bomb twice, and build up to 2 improvements in the same turn).
-Territories gained is determined by a randomly selected number from 5 to 30.
-When you attack another empire, you get an attack score, while the player you attack gets a defense score.
- Attack score = ((territory count/3) + barracks count + (victory count/2))/(forts attacked * 0.05)
Defense score = (territory count/3) + (victory count/2) + (forts defending/4)
Territory Improvements
By spending money, you can build territory improvements. Territory improvements provide bonuses to your empire. Each territory improvement is indicated by a shape, as shown by the key above. Only one territory improvement can be built in a single territory. Each improvement costs 20 money to build, plus 0.2 money of upkeep per turn to keep the improvement. The only improvement exempted from upkeep is the Market & your capital..
Improvements:
- Research Center (Triangle) - Produces 3 science a turn.
Market (Square) - Produces 3 money a turn.
Fort (Hexagon) - Gives defensive bonuses for your empire.
Barracks (Pentagon) - Gives offensive bonuses for your empire.
Capital (Circle) - The center of your empire. Produces 5 money a turn, and 3 science a turn.
SCIENCE!!!!!!!!!!!!1111!!!!!

Each technology takes a certain science level to complete research. Each science you produce per turn contributes to the technology of your choice until the technology's science value is reached. Once that point is reached, you can research another technology.
Technologies
- Military Tactics - 20 science - Allows you to build Barracks
Building - 20 science - Allows you to build Forts
Ships - 40 science - Allows you to do naval attacks - requires Military Tactics & Building
Ballistics - 40 science - Allows you to bomb territories - requires Military Tactics & Building
Paratrooping - 55 science - Allows you to attack any point in the map. The capital and any territories adjacent to the capital will not be taken by a paratrooper attack - requires Ballistics
Nukes - 70 science - Allows you to nuke territories - requires Ships & Paratrooping
Bombing & Nuking
Unlike in V4, players can bomb individual territories instead of just bombing an empire. Bombs & nukes must now be purchased for a certain amount of money. Once you research Ballistics, you get 3 free bombs. A bomb costs 15 money, while a nuke costs 40 money. Bombs can be dropped on improved territories to destroy the improvement. The improvement CAN be rebuilt on a bombed space, however. Nukes, on the other hand, disable the territory from having another improvement and pretty much render the territory useless. Also, nukes affect all territories adjacent to the target territory, while bombs only affect the selected territory.
Money
Money can be produced in two ways:
- Markets
Trading with other players
Diplomacy
Diplomacy is the relation you have with other empires. There are five possible diplomatic relations you can have with another empire:
- Neutral - The default relation. The two empires can declare war to one another at any time.
NAP - Lasts for a certain amount of turns. In those turns, you cannot declare war on each other. If a player declares war on a player who he has a NAP with, the NAP is broken, and will last for the remaining duration/4,rounded down. Is automatically in effect for 5 turns after a war ends. Must be approved by both nations before put into effect. Both players must agree to canceling a NAP before it can be cancelled.
Alliance - The best relation you can have with another nation. If an ally is attacked, you must declare war on the attacker, or the alliance is broken. You cannot attack an allied nation. Must be approved by both nations to be in effect, can be broken at any time by one player in the alliance.
Sanction - The other player can't trade with you, nor can't you trade with him. Can be declared by one player. Can only be ended by the player who declared it.
War - The two nations can attack, bomb, and nuke each other until peace is in effect. Can be declared by one player. This is the worst possible relation you can have with another nation. Peace must be apprived by both nations before peace can happen.
How to Join
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