Forum Risk V6

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VladVP
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kmaj wrote:
I can't make you go straight to his capital. It's unrealistic and makes the game boring.
Are you fucking kidding with me? ಠ_ಠ
His capital is literally bordering me. How is that unrealistic in any way?
Fleischgeruch
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VladVP wrote:
kmaj wrote:
I can't make you go straight to his capital. It's unrealistic and makes the game boring.
Are you fucking kidding with me? ಠ_ಠ
His capital is literally bordering me. How is that unrealistic in any way?
Venator clearly said 'from the southern border. That means Austria, not Berlin. L2strategy.
Trading gives no net gain of territories so it would make the game really slow if you wasted a whole round just trading. Besides, changing rules midgame is p unagy.
Last edited by Fleischgeruch on Sat Sep 28, 2013 12:43 pm, edited 1 time in total.
Zekamalikyd
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^_^
Fleischgeruch
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gg papa k maj negro sheik of mali and orthodox serbija. gg Fleischy the Clanslayer, dog of Venezia king of vikings and bavarians and global diplomat.
Alright let's go, same thing again.
CaptainDerpster
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More snowballs, rabid penguins and rabid polar bears for gen. ATAK!
gen
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Image
ok heh xd vlad akcept
CaptainDerpster
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Goddammit gen.
Venator
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attack vlad from italy
VladVP
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Attack the mighty german empire, and take their capital.
EDIT: accept gen's trade request
XxXAtlanXxX
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traed lik dies http://images.th3us3r.com/OMw
n attag vlad in direction of germany
VladVP
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kmaj wrote:
Also, I am definitely not going to accept vlads for the next round. You've proven yourselves to be worse than Zekamalikyd and Bigcheecho combined.
Have you lost half your brain cells from mental retardation? Would you please read the rules in your OP again:
kmaj wrote:
RULES
Spoiler:
How to join:
Game is full.
Name of your Empire:
Location (if possible, edit the afore posted map):
Capital location:
Colour:

Upon joining, you will be granted 10 territories, unless you start on an island that has less than 10 territories, in which case you will be given as many as possible.

Diplomacy:

Diplomacy will be handled by the players. You are free, and encouraged, to make alliances, NAPs, et cetera, both public and private; but I won't guarantee they're respected.

Rolls:

Each turn you may choose to expand or attack. First to post (each turn) gets to roll first. You are required to post every turn.
  • Expanding: You will be given 1 to 10 territories depending on the roll. From round 3 onwards, you will be allowed to expand via a sea route. In this case, you will not be given any territories if the roll is less than 6.
    Attacking: When you are attacking a country, both will roll. Scores are calculated like this:
    roll+(territory count/2)+2*(amount of battles fought)
The amount of territories gained by the winner is equal to the roll if the winner was attacking or to 1/2 of the roll if he was defending.
If your country has lost all its cities, its score will be reduced by 30%. If your country already fought in the same round, its score will be reduced by 10% per battle.
And now, would you please point out to me where the section about trading territories is?
Oh, there isn't one? Well, how in the fucking world did you expect me to take such things into account?
gen
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Image
zing
VladVP
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gen wrote:
Image
zing
Are 3 of us making frigging gifs now?
VladVP
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kmaj wrote:
The rules were meant for players who played the older risks. That's also why there's a section on diplomacy.
build bridges not walls Blue_Wink1 o k Blue_Happy3 Blue_Happy3 Blue_Happy3 Blue_Happy3
Then how did I proove myself worse than Zeka? This is a game of luck!
VerstehIchNicht
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Take the last bits of Greenland. If I've won more terries then i need for that expand somewhere in the USA
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