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what problems are the biggest in the community/game

Posted: Sun Dec 29, 2013 5:55 pm
by Jdrew
So what do you guys think are the three biggest problems we are facing? Is it hacking? Not enough events? Or is it something else we haven't herd before?

Re: what problems are the biggest in the community/game

Posted: Sun Dec 29, 2013 6:00 pm
by tungdil
No os servers. We could move forward with it... i just quote shaz:
Shaz wrote:
Having separate Openspades servers with the ability to extend the protocol, would be exactly what we need. Currently it's quite difficult to match up with people on OS when using OS. This would solve that.

I think it would breathe a lot of life back into this community. A hope for something new.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 2:32 am
by Major Darkstar
tungdil wrote:
No os servers.
What about the fact that OS won't work with low-end PCs? Did you forget about that?

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 2:44 am
by Revolet
I think one of the main issues of this game is that it's that the player-base is too small. I know I'm not the first to say this, but we have so many servers and an average of +400 players playing the game. We're not going to get many servers full. I think the reason why there's little diversity in the servers that are played is because we have few players. If every server (including 0.76 and 0.75) had to be full now, we would need at least 2500 players.
Something I had typed earlier, but I thought it was at the wrong time. If people want to complain about low activity in underrated servers, it could go back to this. I just think we should probably advertise the game.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 3:12 am
by bullets
The person who made the thread.
tungdil wrote:
No os servers. We could move forward with it... i just quote shaz:
Shaz wrote:
Having separate Openspades servers with the ability to extend the protocol, would be exactly what we need. Currently it's quite difficult to match up with people on OS when using OS. This would solve that.

I think it would breathe a lot of life back into this community. A hope for something new.
Agree.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 3:39 am
by Granny
Major Darkstar wrote:
tungdil wrote:
No os servers.
What about the fact that OS won't work with low-end PCs? Did you forget about that?
This is a far overblown problem. True, maybe your $120 netbook can't handle it, but the majority of players / gamers have a pc with more than 128mb of vRAM. Not to mention it's not hard to make $50 and buy a decent graphics card. Maybe this is why the makers of Battlefield, Call of Duty and the like don't optimize for 10 year old rigs.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 5:05 am
by Major Darkstar
Granny wrote:
This is a far overblown problem. True, maybe your $120 netbook can't handle it, but the majority of players / gamers have a pc with more than 128mb of vRAM. Not to mention it's not hard to make $50 and buy a decent graphics card. Maybe this is why the makers of Battlefield, Call of Duty and the like don't optimize for 10 year old rigs.
1) many people play AOS in the first place because low-end PCs can run it. Move to OS and the community will die even more rapidly.
2) I have 2 gigs of RAM and on a laptop (which you should know don't have changeable graphic cards)

How OS is as laggy as it is I'll never know.
If it had the requirements level of games like Battlefield Play4Free, chances are I could join in.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 6:26 am
by ThisFrickinSite
Granny wrote:
Major Darkstar wrote:
tungdil wrote:
No os servers.
What about the fact that OS won't work with low-end PCs? Did you forget about that?
This is a far overblown problem. True, maybe your $120 netbook can't handle it, but the majority of players / gamers have a pc with more than 128mb of vRAM. Not to mention it's not hard to make $50 and buy a decent graphics card. Maybe this is why the makers of Battlefield, Call of Duty and the like don't optimize for 10 year old rigs.
Judging gpu power by vram... okay.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 7:17 am
by Commando_Ghost
Major Darkstar wrote:
1) many people play AOS in the first place because low-end PCs can run it. Move to OS and the community will die even more rapidly.
Who says we can't gain newer members bcuz of OS? hopefully you don't take this personally :3

EDIT : btw you should see this, http://yvt-develop.tumblr.com/

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 7:47 am
by Peanut
Search up the Compaq Presario M2000 and see what you get
It's the least modern thing compared to my grandma's rig.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 10:15 am
by tungdil
To everyone who says something like this:
Major Darkstar wrote:
What about the fact that OS won't work with low-end PCs? Did you forget about that?
AoS will be still there for the people with shitty computer, but OpenSpades could finally bring some new people here.
Maybe some guys will come because of OS, discover the old AoS and find that the old gameplay is better ?
What i want to say is that except you are an extreme egoist, you could support OS even when you aren't able to play it just because it'll help the community.
I can imagine that maybe even some gaming websites will write about the "real" aos 1.0 or something.
Anyways, i'd like to see old aos servers beside new os servern.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 10:48 am
by IceCream
1. Openspades only servers
2. 0.75
3. Starting this kind of threads like 2367436x

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 2:20 pm
by ReubenMcHawk
The combination of laziness and entitlement in the community. Just about everyone bitching about "omg the game is dying" seems to have a plan of how to move forward, but no intention to follow through on it themselves. Demanding people code this and mod that doesn't get you far.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 4:31 pm
by Granny
Major Darkstar wrote:
1) many people play AOS in the first place because low-end PCs can run it. Move to OS and the community will die even more rapidly.
2) I have 2 gigs of RAM and on a laptop (which you should know don't have changeable graphic cards)

How OS is as laggy as it is I'll never know.
If it had the requirements level of games like Battlefield Play4Free, chances are I could join in.
1) Maybe this low barrier for entry is part of the reason we have too many hackers, griefers and 10-year-olds. True, they still exist in high-end games like Battlefield, but are way more prevalent here. Yes, it is an advantage to those with low-end PCs (like myself until very recently), but I think the cost outweighs the benefit in this situation (especially when you consider a possible Voxlap version of OS).

2) See above cost-benefit analysis. Also, some laptops do have interchangeable GPUs.

ThisFrickinSite wrote:
Judging gpu power by vram... okay.
Not really. Just an example. Any GPU with that low an amount of VRAM is pretty dang weak.

Re: what problems are the biggest in the community/game

Posted: Mon Dec 30, 2013 6:21 pm
by Vezok
kmaj wrote:
1. jdrew
2. OP
3. The American Knights