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(Openspades) - Rifle accuracy

Posted: Sun Dec 29, 2013 2:16 pm
by [KK]NinBuzz
Salutation one and all!

I'm new to the forum but originally played Ace Of Spades back in early 2012. I've recently started playing again and have been using the modded client "Openspades". It's fantastic and the new sounds, enhanced graphics are brilliant and overall improves my whole gaming experience.. but I've recently noticed how god awful the rifle's accuracy is while using this client, I switched back to the original Ace Of Spades client to confirm this and the accuracy was a lot better than it was in "Openspades".

Just wondering if anyone else noticed this?

Green - Master Race!.. Green_Wink1

Re: (Openspades) - Rifle accuracy

Posted: Sun Dec 29, 2013 5:10 pm
by Fawad
Oddly enough, I find os accuracy better than the normal client and most of the times play better with it.

Re: (Openspades) - Rifle accuracy

Posted: Sun Dec 29, 2013 5:17 pm
by Commando_Ghost
Fawad wrote:
Oddly enough, I find os accuracy better than the normal client and most of the times play better with it.
If you're referring to 0.0.95u, then I'd have to agree with you.

Re: (Openspades) - Rifle accuracy

Posted: Sun Dec 29, 2013 5:18 pm
by Jdrew
depends what you are used to, I am good with both but I prefer the normal client

Re: (Openspades) - Rifle accuracy

Posted: Sun Dec 29, 2013 5:28 pm
by Granny
I find it very inconsistent. Sometimes I'll get a headshot when I probably shouldn't have, other times I will aim perfectly at an unmoving enemy and miss five times. Disclaimer, I haven't tried OpenSpades 0.0.95u or whatever the newest version is.

Re: (Openspades) - Rifle accuracy

Posted: Sun Dec 29, 2013 5:39 pm
by shaz
I don't think it's so much the accuracy. I think it's mostly how responsive the physics are when moving. I've tried a range of different sensitivities but I just can't seem to find the same sharp movements to aim as in the voxlap version. I think this is probably one of the reasons the rifle feels inaccurate, however if this was fixed so aiming could become quicker/more sharper, then I think you wouldn't feel this any more.

Re: (Openspades) - Rifle accuracy

Posted: Mon Dec 30, 2013 10:51 am
by Chronocide Commando
It's probably the (seemingly unintended) mouse acceleration. Turning on VSync might help a bit.

Re: (Openspades) - Rifle accuracy

Posted: Mon Dec 30, 2013 1:31 pm
by Ballistic
Shaz wrote:
I don't think it's so much the accuracy. I think it's mostly how responsive the physics are when moving. I've tried a range of different sensitivities but I just can't seem to find the same sharp movements to aim as in the voxlap version. I think this is probably one of the reasons the rifle feels inaccurate, however if this was fixed so aiming could become quicker/more sharper, then I think you wouldn't feel this any more.
same here with the sensitivity

Re: (Openspades) - Rifle accuracy

Posted: Mon Dec 30, 2013 4:19 pm
by Granny
Chronocide Commando wrote:
It's probably the (seemingly unintended) mouse acceleration. Turning on VSync might help a bit.
Wait, OS has mouse acceleration? Gotta find a way to turn that off. However I don't think that's the problem, as I can aim directly at an unmoving head from a reasonable distance and miss 6 times.

Re: (Openspades) - Rifle accuracy

Posted: Thu Jan 02, 2014 10:08 am
by Chronocide Commando
Granny wrote:
Chronocide Commando wrote:
It's probably the (seemingly unintended) mouse acceleration. Turning on VSync might help a bit.
Wait, OS has mouse acceleration? Gotta find a way to turn that off. However I don't think that's the problem, as I can aim directly at an unmoving head from a reasonable distance and miss 6 times.
It's not even normal acceleration, more like inconsistent sensitivity, probably tied to the framerate. Also some lag.
You're probably right: https://github.com/yvt/openspades/issues/97
So the problem can be expected to disappear in the next release.

Re: (Openspades) - Rifle accuracy

Posted: Fri Jan 03, 2014 2:29 pm
by learn_more
cg_mouseExpPower