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Developer Resources
Posted: Wed Nov 14, 2012 6:22 am
by rakiru
This probably won't be of much interest to most of you, but for any developers of tools, clients, servers, etc for Ace of Spades Classic, I have created a wiki as a central location for this information. Registered users are welcome to contribute what they can. While everything on there right now is to do with the game itself, feel free to add other things, such as modding and server admin information.
Link to the wiki
Re: Developer Resources
Posted: Wed Nov 14, 2012 1:56 pm
by HoboHob
Jolly good, jolly good dear sir.
Re: Developer Resources
Posted: Wed Nov 14, 2012 3:16 pm
by danhezee
I support this! :blue: :green:
Re: Developer Resources
Posted: Wed Nov 14, 2012 4:22 pm
by topo
This is great. Thanks!
Re: Developer Resources
Posted: Wed Nov 14, 2012 6:17 pm
by GreaseMonkey
For packet 4:
Weapon Input
Contains the weapon input state(?).
I believe this contains the mouse input state (not confirmed); if so, it's hypothetically possible that the server can pick up if you are middle-clicking (0x04). (This is of course assuming that Ben didn't mask the field with &0x03. With that said, the other bits probably aren't read by the vanilla server so I see no real reason to do this.)
Also, packet 6 "Grenade Packet" was a security concern. I'd like to see if the vanilla server has any antihack preventing you spawning a grenade right next to someone far away from you.
Re: Developer Resources
Posted: Thu Nov 15, 2012 11:21 am
by rakiru
GreaseMonkey wrote:For packet 4:
Weapon Input
Contains the weapon input state(?).
I believe this contains the mouse input state (not confirmed); if so, it's hypothetically possible that the server can pick up if you are middle-clicking (0x04). (This is of course assuming that Ben didn't mask the field with &0x03. With that said, the other bits probably aren't read by the vanilla server so I see no real reason to do this.)
Also, packet 6 "Grenade Packet" was a security concern. I'd like to see if the vanilla server has any antihack preventing you spawning a grenade right next to someone far away from you.
Thanks for the info - I shall look into it.
I wondered about that too, but as there are so few (if any) vanilla servers, I didn't bother looking into it.
Re: Developer Resources
Posted: Thu Nov 15, 2012 10:33 pm
by Reki
Though this is great indeed, I'm not sure how I feel about the profanity in the URL...
Re: Developer Resources
Posted: Thu Nov 15, 2012 10:58 pm
by HoboHob
Reki wrote:Though this is great indeed, I'm not sure how I feel about the profanity in the URL...
Just noticed.
Re: Developer Resources
Posted: Fri Nov 16, 2012 12:14 am
by rakiru
Pretty much all of my websites use that domain, so I used it for this one too, although someone suggested using rakiru.com, so I will move it over tomorrow.
Re: Developer Resources
Posted: Fri Nov 16, 2012 1:46 am
by ThisFrickinSite
Thank you so much :D I was trying to find information on the kv6 and vxl formats for the past few weeks.
Re: Developer Resources
Posted: Fri Nov 16, 2012 6:04 pm
by rakiru
URL updated.
Re: Developer Resources
Posted: Fri Nov 16, 2012 6:15 pm
by HoboHob
rakiru wrote:URL updated.
Good on you.