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AoS on Mac
Posted: Sat Jan 05, 2013 2:39 am
by HerbertB
AoS help for Mac users
Re: Build & Shoot on Mac
Posted: Sat Jan 05, 2013 2:45 am
by HerbertB
I am new to the forums, although I have been using AoS for a long time. I currently have 0.75. Please post anything related to AoS on Mac.
Re: Build & Shoot on Mac
Posted: Sat Jan 05, 2013 2:56 am
by rakiru
Please use the edit button instead of double posting.
What do you mean by "Build & Shoot on Mac" though? BnS is a forum - it works in a web browser.
Re: Build & Shoot on Mac
Posted: Sat Jan 05, 2013 3:00 am
by Sonarpulse
I am guess you want to play ace of spades 0.75 on a mac. Well install wine and follow the Linux instructions:
http://aceofspadeswiki.com/index.php/Linux
Re: Build & Shoot on Mac
Posted: Sat Jan 05, 2013 11:31 pm
by VladVP
Sonarpulse wrote:I am guess you want to play ace of spades 0.75 on a mac. Well install wine and follow the Linux instructions: http://aceofspadeswiki.com/index.php/Linux
But does macs support custom URI schemes? And if so, does wine somehow share registry keys with the host system? (in this case OS X, I assume)
I don't know how macs work, but if using wine fails, then he should still be able to play by running
in the wine command line. (in the directory AoS is installed, of course)
Re: Build & Shoot on Mac
Posted: Sun Jan 06, 2013 12:06 am
by GreaseMonkey
No, that's incorrect, you do this:
You need a - in there. (Apparently other things work, too, but yeah.)
Re: Build & Shoot on Mac
Posted: Sun Jan 06, 2013 1:23 am
by VladVP
GreaseMonkey wrote:No, that's incorrect, you do this:
You need a - in there. (Apparently other things work, too, but yeah.)
You kind of get the point... (and also, after reading a bit about custom URI's on MSDN, it seems that typing "something://hello" in the address bar will call the program, BUT the parameter %1 will not just be whatever is after "something://", but rather the entire URI. So that probably explains why you have to type "-aos://16777343", and not just "-16777343".)

Re: Build & Shoot on Mac
Posted: Sun Jan 06, 2013 1:55 am
by HerbertB
rakiru wrote:Please use the edit button instead of double posting.
What do you mean by "Build & Shoot on Mac" though? BnS is a forum - it works in a web browser.
sorry. I was referring to the game itself. It is slightly more complex to install, run or change servers than on windows. I have some experience with it, and so am happy to help others trying to play on a mac.
Re: Build & Shoot on Mac
Posted: Sun Jan 06, 2013 7:34 pm
by rakiru
HerbertB wrote:sorry. I was referring to the game itself.
Then please use the
name of the game to talk about
the game, and not the name of a website related to it.
But yes, you will need Wine to run Ace of Spades on a mac. You can find detailed instructions for this on the wiki here:
http://www.aceofspadeswiki.com/index.php/Linux
Re: Build & Shoot on Mac
Posted: Sun Jan 06, 2013 7:50 pm
by VladVP
rakiru wrote:HerbertB wrote:sorry. I was referring to the game itself.
Then please use the name of the game to talk about the game, and not the name of a website related to it.
But yes, you will need Wine to run Ace of Spades on a mac. You can find detailed instructions for this on the wiki here: http://www.aceofspadeswiki.com/index.php/Linux
OR even better:
http://www.aceofspadeswiki.com/index.php/Mac
The above page seem contain some links to ports of AoS to Mac.
Here's the download page:
http://portingteam.com/index.php/files/ ... of-spades/
Re: Build & Shoot on Mac
Posted: Sun Jan 06, 2013 10:14 pm
by GreaseMonkey
I'm reminded of my short-lived attempt to port my 0.60 fork to Linux. I downloaded the ELF spec, but had serious issues trying to get my C wrapper working, as it tended to crash before it reached the entry point.
However, by linking the disassemblies on their own, it actually did start executing from the entry point. Of course, as soon as it hit an external function, it crashed, which was why I started work on a C wrapper, and I eventually gave up as gcc was giving me a hell that yasm + GNU ld wasn't giving me.
Of course, if you'd like to revive this effort, 0.60-p11s has the "source" I used.
Re: AoS on Mac
Posted: Mon Jul 01, 2013 11:50 pm
by MinecraftNotFPS

First off, NO.
Second, AoS on Mac is SOOOOOOOOO SIMPLE.
First, unzip the file.
Second, open the package contents (right click and left click on option)
Third, open Wineskin.
Fourth, go to "Advanced" and put the server... um... THING in the "-aos" section.
Fifth, start the game.
Mods are similar to Windows.
