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Next Update of AoS 0.75?

Posted: Fri Jan 04, 2013 9:07 am
by Dragunov
When launched the next update of Aos?

Re: Next Update of AoS 0.75?

Posted: Fri Jan 04, 2013 9:48 am
by Sonarpulse
Stack has modded the master server to support multiple versions. Grease is heading Iceball, a total remake with new server protocol but tones of excellent new modding features. I am working on porting and improving Voxlap, would could lead to a AoS compatible client. Everything will be ready when it is ready.

Re: Next Update of AoS 0.75?

Posted: Fri Jan 04, 2013 8:49 pm
by Vucgy
Sonarpulse wrote:
Stack has modded the master server to support multiple versions. Grease is heading Iceball, a total remake with new server protocol but tones of excellent new modding features. I am working on porting and improving Voxlap, would could lead to a AoS compatible client. Everything will be ready when it is ready.
So when will we have a .76 master server and give a push to .76

Re: Next Update of AoS 0.75?

Posted: Sat Jan 05, 2013 12:14 am
by rakiru
Vucgy wrote:
Sonarpulse wrote:
Stack has modded the master server to support multiple versions. Grease is heading Iceball, a total remake with new server protocol but tones of excellent new modding features. I am working on porting and improving Voxlap, would could lead to a AoS compatible client. Everything will be ready when it is ready.
So when will we have a .76 master server and give a push to .76
For the hundredth time, LEARN TO READ. There is a 0.76 master server, as announced in the news section.

Re: Next Update of AoS 0.75?

Posted: Sun Jan 06, 2013 11:14 am
by MrHaaax
There would be no update to AoS VOXLAP, as we do not have the source code.
Iceball is the only way forward.

Re: Next Update of AoS 0.75?

Posted: Sun Jan 06, 2013 7:12 pm
by Sonarpulse
AoS voxlap is made from to open source components to do the heavy lifting, Voxlap and Enet. it is certainly possible to recreate a client with those two.

Re: Next Update of AoS 0.75?

Posted: Sun Jan 06, 2013 7:44 pm
by rakiru
Sonarpulse wrote:
AoS voxlap is made from to open source components to do the heavy lifting, Voxlap and Enet. it is certainly possible to recreate a client with those two.
The main question is whether or not it is worth it. I know I'd prefer working from a clean slate, although I can't deny the appeal of an opensource client. Combine it with a a launcher that alerts users when there is an update, and it could be pretty good. I personally prefer Iceball's method of the client basically just being a renderer, with all the game code being sent from the server. This clearly isn't safe for something like this (unless you did something like Iceball using python and added a little to the protocol so a modified pyspades server could interact with it. This would be rather limited though, unless you were to rewrite the server too.

Re: Next Update of AoS 0.75?

Posted: Sun Jan 06, 2013 8:01 pm
by VladVP
Sonarpulse wrote:
AoS voxlap is made from to open source components to do the heavy lifting, Voxlap and Enet. it is certainly possible to recreate a client with those two.
Congrats with 100 posts!

EDIT: Oh noes! Now I have 13 posts! Green_Surprised2

Re: Next Update of AoS 0.75?

Posted: Sun Jan 06, 2013 8:22 pm
by Sonarpulse
oh haha, thanks Vlad.