Announcing: Project Rockhopper

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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JoJoe_Stinky
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Project Rockhopper.

Image

What is it besides the name of a smelly penguin? :
A community map pack, asset pack and skin pack.
A project inspired by the Blender open movie and game projects, where all of the assets are shared, and techniques are discussed for the betterment of the community and the tools used.

In the end we should produce:
*A community: map pack, Skin pack and asset pack for making maps and skins.
*A Linux ,and SteamOS packages for server operators to easily install the packs with apt-get. (.deb and whatever else I can roll with the archiver).
*A windows packages for the rest of the world.
*A Mac-Pac too if someone who has a macintosh wants to join in.
*A library of script’s for the Map.txt files.
*An ever evolving map package with monthly updates.
*An assets package for everyone to share. (trees, buildings, boats, etc...)
*Some updated tutorials.
*A Slab6 and Voxed kit for Pallet.DAT and other useful tools.

Talents needed:
*Slab6 artist.
*Script programmers/writers
*Qubicle artists
*Voxed artists.
*2D sprite artists.
*Blender artists.
*in-Game artists. (Yup, The client is a map editor too, hit F2 to save)
*Web developers


Rules:
*All artwork must be your own. This means no MLP, Mackey-Moose, and No Bull-winkie-Mouse.
*Everything must comply with the licensing so we are eligible for the Debian, Ubuntu, and future SteamOS repositories. (probably going to be GPL and Creative Commons, Suggestions are more than welcome)
*No NSFW content with the exception of gore for the skin packs.
*Content can not share names of commercial content. Can not be re-makes of commercial games either. This does not mean that you can not be “Inspired by” the content. Just be original, don’t be a corporate tool.
*No Logos you do not own. This means No Ko-Kaine-Kola, Mountain-Spew, Or video game logos.

We can bridge the gap between code artists, voxel artists, and sprite artists with this project. We really have some great talent here in the community, I have a feeling if we all had something that we can contribute to we can really make something great here.

Thanks to OpenSpades cross platform awesomeness, we will soon be in the GNU-Linux file repositories. I think we should introduce ourselves to the Linux and new SteamOS community with some top quality content, to match our top quality game client. When they grab the game client they will also see our packs that represent a nice modern look to the game.

Hopefully this will show there is an evolving game here. It is not just a broken beta for a broken commercial game.

More to Come ....
Last edited by JoJoe_Stinky on Wed Nov 20, 2013 6:47 am, edited 2 times in total.
CommieBuffalo
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Seems interesting, but what exactly is this? Kind of an Ace of Spades remake?
JoJoe_Stinky
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Hi Commie Buffalo,

This will be a community: map pack, and asset pack.
extra
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Sounds cool.
CommieBuffalo
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Yes, indeed. Well, depending on what you mean exactly by SLAB6 artist me and some guys from the modding community could get together to help you.
Jdrew
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He means like people to make models for maps such as buildings,trees,etc
JoJoe_Stinky
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CommieBuffalo wrote:
Yes, indeed. Well, depending on what you mean exactly by SLAB6 artist me and some guys from the modding community could get together to help you.
Yeah! This would really be cool!

Like Jdrew says, We need trees, Rocks , houses, Boats, buildings. Just about anything you guys can contribute :)

Just save them as KVX rather than KV6. then the mappers can import them into Voxed to place on their maps 8)

Thanks! I will have a small tutorial in the near future.
CommieBuffalo
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Ok. I never had experience working with that but it'll be new stuff to do, I'll send some PMs to a couple of guys I believe will have the skills to help.
ShadowRanger787
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Ah, this is what commie meant Blue_Tongue Looks like fun, sign me up Blue_BigSmile
JoJoe_Stinky
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Awesome! Thanks CommieBuffalo !


Hi ShadowRanger787,
For the first map-pack I am thinking of a small World War 2 theme. It would be cool if people had some custom WW2 skins to add to the ambience.

It is all up to you guys. I always end up making Robots or something silly, so I will stick with mapping, and making tools for the mappers, and pallets or whatever you guys need for Slab6. Like I said before, Trees, rocks, bushes, houses, Subs, Boats, Ships, whatever!!

I have some kits for quickly assembling building, and castles you guys can use too. I will be releasing all of my tools in the next few days. There should be tutorials and videos soon after.

It looks like the community has a real Map repository in the Maps section now thanks to UnrealIncident!

Kuma is working on a special page for the Project Rockhopper releases, screenshots, and lots of other goodies.

I will be PM-ing the mappers later on. I really hope LostMotel, Izzy, Tripplefox, Serious_Sim, Jdew and Lihue have the time to help out! I will be going through the Map section and spamming everyone I missed with invitations. You guys are welcome to ask around too! I do not really know the community too well anymore.


Thanks again, i got to get back to work :)
Jdrew
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yea I will help
CommieBuffalo
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I'll be able to help tomorrow, right now I'm in my laptop.
Do you want the boats and subs to have an interior? What dimensions do you want them to have, basically?
MissionCo
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This sounds cool. I can probably contribute to the assets package, and maps down the line. So there's going to be a main hub/forum/website for this project?
JoJoe_Stinky
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Cool deal, MissionCo!! welcome :)
CommieBuffalo wrote:
I'll be able to help tomorrow, right now I'm in my laptop.
Do you want the boats and subs to have an interior? What dimensions do you want them to have, basically?
The scale is based off the player, the player is 3 blocks tall when standing, and 2 blocks tall when crouched.
Doorways a minimum of 4 tall by 2 wide.
Steps can only be 1 block tall.
Player can only jump up 2 blocks. (maybe 3 if crouch-jump like in Half-Life?)

Subs and boats don't need to be hollow. Neither do buildings or houses for that matter. Players prefer things they can go around and explore, so if you have time make them hollow too!
Even if they do not get used right away, they will be in the asset pack, so if someone needs a solid boat for some reason, they have one! Solid boats and buildings are nice as decoration in unreachable places in maps to give sort of an ambiance.

thanks again everyone! this will be fun :)
Commando_Ghost
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Hmm, alright, this looks promising. I'd like to be part of this :)

Just tell me what I can do to help.
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