We have become what we hated the most
Posted: Tue Sep 24, 2013 9:37 pm
We are nearing the 1 year anniversary of the founding of Build and Shoot, however I do not feel that Ace of Spades is moving in a good direction.
Lets go back 2 years, back when Territory Control had just been released, and the HUD began to resemble today's .75. If you asked me what the future of Ace of Spades was, I probably would have told you that it would remain pretty much as-is, fluctuating between 800-1500 players and keeping in a steady pattern, until Ben made a major move and beyond that it was up in the air. It was unlikely the game would be as massive as it was in the initial months until some kind of 1.0 was released.
Of course we know that that's not what happened and Jagex intervened. The steam version launched with it's fast paced, "Call of Duty" game play, and essentially was a commercial failure and has basically fizzled out today after going through several development teams and strategies.
And here we are today, similar to as we were 2 years ago, staying at around 600-800 players. Except I do not see a bright future.
If you asked me what gameplay would be like in two years, I would have enthusiastically and optimistically painted a landscape of a nondescript trench warfare game with some weapons, maybe a Mounted Machinegun, 64 players, essentially a polished version of .75
Where are we? Well, it's basically about 8 or so servers hosting various Arena and TDM gamemodes, with babel and CTF being the exceptions. Most of these servers are hosting Hallway, Pinpoint, Nuketown, etc. Aside from these few servers, everything else is empty.
And people wonder why the masses still seem very uninterested in .75? (hint: it's not the Steam Version)
We are the problem. When people weren't arguing about rifle/smg/shotgun balance on the old forums, there was a general consensus that Ace of Spades should not be Arena/TDM shooter #238424 where all the players are 12. And that's honestly what has happened.
A huge amount of the original community has left Ace of Spades, and that's because it doesn't feel like Ace of Spades anymore. It's TDM or CTF on some flat map where you can't tunnel or dig trenches, its arena where you can't even build at all, its babel on the same old island maps (seriously I'm fucking sick of these bright colored island maps covered in buildings already, they all play the same)
I've thought this through so much and I'm still not sure what can be done. Basically, I'm disappointed in how 90% of the populated servers are Jagex's AoS lite without the shitty gimmicks and classes.
Discuss
[Note: None of this is aimed at anyone in particular, I'm basically venting my absolute boredom with what is being offered by Ace of Spades right now]
|Update|
Seeing as this thread still gets bumped every few weeks, I feel like I should add some solutions to this problem which were discussed in the weeks following
-Create community events based on all types of game modes
-Using Openspades to modify the game
-Use the BnS launcher and modify server lists to better accommodate a multitude of game modes
-Accept that most of the community has moved on and continue as we are
Lets go back 2 years, back when Territory Control had just been released, and the HUD began to resemble today's .75. If you asked me what the future of Ace of Spades was, I probably would have told you that it would remain pretty much as-is, fluctuating between 800-1500 players and keeping in a steady pattern, until Ben made a major move and beyond that it was up in the air. It was unlikely the game would be as massive as it was in the initial months until some kind of 1.0 was released.
Of course we know that that's not what happened and Jagex intervened. The steam version launched with it's fast paced, "Call of Duty" game play, and essentially was a commercial failure and has basically fizzled out today after going through several development teams and strategies.
And here we are today, similar to as we were 2 years ago, staying at around 600-800 players. Except I do not see a bright future.
If you asked me what gameplay would be like in two years, I would have enthusiastically and optimistically painted a landscape of a nondescript trench warfare game with some weapons, maybe a Mounted Machinegun, 64 players, essentially a polished version of .75
Where are we? Well, it's basically about 8 or so servers hosting various Arena and TDM gamemodes, with babel and CTF being the exceptions. Most of these servers are hosting Hallway, Pinpoint, Nuketown, etc. Aside from these few servers, everything else is empty.
And people wonder why the masses still seem very uninterested in .75? (hint: it's not the Steam Version)
We are the problem. When people weren't arguing about rifle/smg/shotgun balance on the old forums, there was a general consensus that Ace of Spades should not be Arena/TDM shooter #238424 where all the players are 12. And that's honestly what has happened.
A huge amount of the original community has left Ace of Spades, and that's because it doesn't feel like Ace of Spades anymore. It's TDM or CTF on some flat map where you can't tunnel or dig trenches, its arena where you can't even build at all, its babel on the same old island maps (seriously I'm fucking sick of these bright colored island maps covered in buildings already, they all play the same)
I've thought this through so much and I'm still not sure what can be done. Basically, I'm disappointed in how 90% of the populated servers are Jagex's AoS lite without the shitty gimmicks and classes.
Discuss
[Note: None of this is aimed at anyone in particular, I'm basically venting my absolute boredom with what is being offered by Ace of Spades right now]
|Update|
Seeing as this thread still gets bumped every few weeks, I feel like I should add some solutions to this problem which were discussed in the weeks following
-Create community events based on all types of game modes
-Using Openspades to modify the game
-Use the BnS launcher and modify server lists to better accommodate a multitude of game modes
-Accept that most of the community has moved on and continue as we are