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What type of maps should be made?
Posted: Tue Dec 18, 2012 4:32 am
by Jdrew
So I have an idea for my own custom map but I wanted to know what the community wanted so I could give what I can.
Re: What type of maps should be made?
Posted: Tue Dec 18, 2012 4:40 am
by GreaseMonkey
Code: Select alliceball -s 0 pkg/iceball/mapedit 512 64 128 clsave/vol/yourmap.icemap
In other words, we could do with some narrow maps for Iceball. Hopefully ones that aren't flat.
Re: What type of maps should be made?
Posted: Tue Dec 18, 2012 4:44 am
by Jdrew
GreaseMonkey wrote:Code: Select alliceball -s 0 pkg/iceball/mapedit 512 64 128 clsave/vol/yourmap.icemap
In other words, we could do with some narrow maps for Iceball. Hopefully ones that aren't flat.
hmm, I could get some good trench warfare going if you want? Is it the same map format as voxlap?
Re: What type of maps should be made?
Posted: Tue Dec 18, 2012 5:22 am
by GreaseMonkey
It's not the same map format, although the MapData chunk is quite similar. However, tools/icemap2vxl.py will convert 512x64x512 icemap files to vxl. If you wish to convert a 128x64x512, you will have to add stuff at the top and bottom of the map.
This might help:
Code: Select alloutfp.write("\x00\x3F\x3F\x00\xFF\xAA\x55\x7F"*(512*(512-128)//2))
# dump the 128x64x512 map
outfp.write("\x00\x3F\x3F\x00\xFF\xAA\x55\x7F"*(512*(512-128)//2))
Re: What type of maps should be made?
Posted: Tue Dec 18, 2012 4:47 pm
by H@nkthet@nk
Hows about a double hallway map? I think it would be sweet.
Re: What type of maps should be made?
Posted: Tue Dec 18, 2012 5:37 pm
by Sonarpulse
iceball reads VXL files last I checked so you don't need to do that.
Re: What type of maps should be made?
Posted: Tue Dec 18, 2012 6:07 pm
by Cocolino&Dalin
Re: What type of maps should be made?
Posted: Tue Dec 18, 2012 6:17 pm
by TB_
Big proper maps with landscapes and buildings and all that good stuff. Please don't experiment with some weird platform jumping on a completely flat map.
Re: What type of maps should be made?
Posted: Wed Dec 19, 2012 7:32 pm
by Morkney
ANYTHING that isn't just a flat plane. I'd personally like to see thick walls that break up the line of sight. A problem with lots of maps I've played is that there's no break in the line of sight so most engagements happen at the limit of the fog, which means you're fighting faint ghost looking enemies most of the time.