What type of maps should be made?
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
So I have an idea for my own custom map but I wanted to know what the community wanted so I could give what I can.
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Code: Select all
In other words, we could do with some narrow maps for Iceball. Hopefully ones that aren't flat.iceball -s 0 pkg/iceball/mapedit 512 64 128 clsave/vol/yourmap.icemap
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
GreaseMonkey wrote:hmm, I could get some good trench warfare going if you want? Is it the same map format as voxlap?Code: Select allIn other words, we could do with some narrow maps for Iceball. Hopefully ones that aren't flat.iceball -s 0 pkg/iceball/mapedit 512 64 128 clsave/vol/yourmap.icemap
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
It's not the same map format, although the MapData chunk is quite similar. However, tools/icemap2vxl.py will convert 512x64x512 icemap files to vxl. If you wish to convert a 128x64x512, you will have to add stuff at the top and bottom of the map.
This might help:
This might help:
Code: Select all
outfp.write("\x00\x3F\x3F\x00\xFF\xAA\x55\x7F"*(512*(512-128)//2))
# dump the 128x64x512 map
outfp.write("\x00\x3F\x3F\x00\xFF\xAA\x55\x7F"*(512*(512-128)//2))
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H@nkthet@nk
Deuced Up - Posts: 145
- Joined: Thu Dec 13, 2012 5:40 pm
Hows about a double hallway map? I think it would be sweet.
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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
iceball reads VXL files last I checked so you don't need to do that.
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Cocolino&Dalin
Deuce - Posts: 1
- Joined: Mon Dec 17, 2012 4:44 pm
You should make some ruins of a city, like in Call of Duty MW3 or Crysis 2

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TB_
Post Demon
- Posts: 998
- Joined: Tue Nov 20, 2012 6:59 pm
Big proper maps with landscapes and buildings and all that good stuff. Please don't experiment with some weird platform jumping on a completely flat map.
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Morkney
Deuce - Posts: 10
- Joined: Fri Dec 14, 2012 1:35 pm
ANYTHING that isn't just a flat plane. I'd personally like to see thick walls that break up the line of sight. A problem with lots of maps I've played is that there's no break in the line of sight so most engagements happen at the limit of the fog, which means you're fighting faint ghost looking enemies most of the time.
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