What type of maps should be made?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Jdrew
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So I have an idea for my own custom map but I wanted to know what the community wanted so I could give what I can.
GreaseMonkey
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Code: Select all
iceball -s 0 pkg/iceball/mapedit 512 64 128 clsave/vol/yourmap.icemap
In other words, we could do with some narrow maps for Iceball. Hopefully ones that aren't flat.
Jdrew
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GreaseMonkey wrote:
Code: Select all
iceball -s 0 pkg/iceball/mapedit 512 64 128 clsave/vol/yourmap.icemap
In other words, we could do with some narrow maps for Iceball. Hopefully ones that aren't flat.
hmm, I could get some good trench warfare going if you want? Is it the same map format as voxlap?
GreaseMonkey
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It's not the same map format, although the MapData chunk is quite similar. However, tools/icemap2vxl.py will convert 512x64x512 icemap files to vxl. If you wish to convert a 128x64x512, you will have to add stuff at the top and bottom of the map.

This might help:
Code: Select all
outfp.write("\x00\x3F\x3F\x00\xFF\xAA\x55\x7F"*(512*(512-128)//2))
# dump the 128x64x512 map
outfp.write("\x00\x3F\x3F\x00\xFF\xAA\x55\x7F"*(512*(512-128)//2))
H@nkthet@nk
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Hows about a double hallway map? I think it would be sweet.
Sonarpulse
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iceball reads VXL files last I checked so you don't need to do that.
Cocolino&Dalin
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You should make some ruins of a city, like in Call of Duty MW3 or Crysis 2
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TB_
Post Demon
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Big proper maps with landscapes and buildings and all that good stuff. Please don't experiment with some weird platform jumping on a completely flat map.
Morkney
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ANYTHING that isn't just a flat plane. I'd personally like to see thick walls that break up the line of sight. A problem with lots of maps I've played is that there's no break in the line of sight so most engagements happen at the limit of the fog, which means you're fighting faint ghost looking enemies most of the time.
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