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Continue AoS?

Posted: Fri Dec 14, 2012 8:55 pm
by optimuswhat
Well, we all know AoS has become that 1.0 ripoff, and I've been thinking, "Cant we continue our beloved game?"
I mean, lots of features fans wanted never were added like Sidearms for example.
If this is possible, then I can be a graphicsman.
So, anybody in?...

Re: Continue AoS?

Posted: Fri Dec 14, 2012 8:56 pm
by DrEvilBrain
There is no hope. We don't have the source code. We either have to beg Jagex (never happening) or make our own AoS from scratch.

Re: Continue AoS?

Posted: Fri Dec 14, 2012 9:52 pm
by Sonarpulse
No source? Ehem, we have Pyspades and Voxlap. and IceBall has been making great progress.

Re: Continue AoS?

Posted: Fri Dec 14, 2012 10:24 pm
by pokemon771
Iceball will be the new ace of spades probably.

Re: Continue AoS?

Posted: Sat Dec 15, 2012 12:02 am
by IvanC
DrEvilBrain wrote:
There is no hope. We don't have the source code. We either have to beg Jagex (never happening) or make our own AoS from scratch.
Engine is open source.

Re: Continue AoS?

Posted: Sat Dec 15, 2012 1:13 am
by optimuswhat
Iceball will never replace our dear Ace of Spades. But if AoS goes down, we may need to migrate to Iceball...

Re: Continue AoS?

Posted: Sat Dec 15, 2012 1:36 am
by Galaxy
IvanC wrote:
DrEvilBrain wrote:
There is no hope. We don't have the source code. We either have to beg Jagex (never happening) or make our own AoS from scratch.
Engine is open source.
Then why can't we continue development? Is there some other restriction?

Re: Continue AoS?

Posted: Sat Dec 15, 2012 2:03 am
by Sonarpulse
Iceball can certainly be a lot like ace of spades 0.x. Using Voxlap won't accelerate development as much as you think though because it's just the graphical part. We still need to rewrite the C networking code, etc.

But on the whole I'd be very optimistic that something that plays a hell of a lot like 0.x comes out soon, even if it isn't a per-pixel replica. You guys I think are a bit pessimistic. Build and Shoot already has more publicity I bet AoS for a good chunk of it's history, and once he have an open source game, another Jagex takeover is not possible.

Once I saw Iceball and this site, I became confident that things will soon be better than ever.

Re: Continue AoS?

Posted: Sat Dec 15, 2012 2:55 am
by optimuswhat
Ericson2314 wrote:
Iceball can certainly be a lot like ace of spades 0.x. Using Voxlap won't accelerate development as much as you think though because it's just the graphical part. We still need to rewrite the C networking code, etc.

But on the whole I'd be very optimistic that something that plays a hell of a lot like 0.x comes out soon, even if it isn't a per-pixel replica. You guys I think are a bit pessimistic. Build and Shoot already has more publicity I bet AoS for a good chunk of it's history, and once he have an open source game, another Jagex takeover is not possible.

Once I saw Iceball and this site, I became confident that things will soon be better than ever.
Lets pray it does. And that the Developers of Iceball listens to fans and adds handguns...

Re: Continue AoS?

Posted: Sat Dec 15, 2012 3:04 am
by Sonarpulse
Embrace the spirit of FOSS! If you want handguns, go fork IceBall, add handguns, and submit a patch! (Well, at least when basic functionally it implemented. It does make sense to develop things a in a certain order).

If I had to guess though, the most sane way to implement weapons and player classes is simply and *.ini or script server side. So adding hand guns will not even require any programming at all.

On that note, it would nice to have a central mod/asset repository, and have required assets be downloaded in-game. This is standard in many engines these days. And the same code that checks if you have an asset can also be used to make sure you aren't using custom assets if we want to have "pure" servers free from asset-based exploits.

Re: Continue AoS?

Posted: Sat Dec 15, 2012 6:17 am
by chillypotato
Iceball will probably be the future AoS.

Re: Continue AoS?

Posted: Sat Dec 15, 2012 6:33 am
by Rydogger
Galaxy wrote:
IvanC wrote:
DrEvilBrain wrote:
There is no hope. We don't have the source code. We either have to beg Jagex (never happening) or make our own AoS from scratch.
Engine is open source.
Then why can't we continue development? Is there some other restriction?
A) We have no source code. Meaning we would have to build the game from scratch (took Ben 6 months before he could release the game)

B) Legal restrictions. The people running this site are not allowed to sell copies for money/modify the source code since Jagex owns it.

Re: Continue AoS?

Posted: Sat Dec 15, 2012 7:05 am
by OfficiallyMylololz
DrEvilBrain wrote:
There is no hope. We don't have the source code. We either have to beg Jagex (never happening) or make our own AoS from scratch.
We have the source.. Its not like Jagex can sue us from making our own game in a different way. Anyway, MonkeyGrease and the Iceball community are re-developing AoS. Partly from scratch, but yh.

Re: Continue AoS?

Posted: Sat Dec 15, 2012 7:09 am
by OfficiallyMylololz
Rydogger wrote:
A) We have no source code. Meaning we would have to build the game from scratch (took Ben 6 months before he could release the game)

B) Legal restrictions. The people running this site are not allowed to sell copies for money/modify the source code since Jagex owns it.
Okay.. Lol.. We have Pyspades/Voxlap. NO ONE IS GOING TO MAKE A NEW VERSION OF AOS AND SELL IT. Thats the opposite of what we want. Thats what Jagex did, and that ruined it. We DO have the sourcecode, But as I just posted, MonkeyGrease is re-devoloping the game partly from scratch.

Re: Continue AoS?

Posted: Sat Dec 15, 2012 9:40 am
by Galaxy
Alright, I'm getting conflicting information here (and in most of the other threads addressing this). Do we or do we not have the source code?