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Using dxtory on AoS?

Posted: Wed Jun 19, 2013 8:35 pm
by shaz
Does anyone use dxtory for video recording in AoS? If so, how did you set it up?

I can't get it to work D:

Re: Using dxtory on AoS?

Posted: Thu Jun 20, 2013 10:29 am
by Chase_UC
IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,

Re: Using dxtory on AoS?

Posted: Thu Jun 20, 2013 10:48 am
by KillerShot
Chase_UC wrote:
IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,
You are wrong. you can use Dxtory for Ace of Spades. I used it once or twice.

Re: Using dxtory on AoS?

Posted: Thu Jun 20, 2013 12:35 pm
by shaz
Okay, I did get it to work, but it's very iffy with AoS. If I try to minimize at all, it'll stop. I think I'll just stick with fraps.

Re: Using dxtory on AoS?

Posted: Thu Jun 20, 2013 1:34 pm
by KillerShot
Shaz wrote:
Okay, I did get it to work, but it's very iffy with AoS. If I try to minimize at all, it'll stop. I think I'll just stick with fraps.
When you minimize it, it runs in the backround, but it still works!

Re: Using dxtory on AoS?

Posted: Fri Jun 21, 2013 9:33 am
by Eimis
Fraps lags more than dxtory on AoS :|

Re: Using dxtory on AoS?

Posted: Mon Jun 24, 2013 5:04 pm
by PABH
Bandicam.
Use it.

Re: Using dxtory on AoS?

Posted: Thu Sep 26, 2013 11:57 pm
by zovc
how do I set a target????

Re: Using dxtory on AoS?

Posted: Fri Sep 27, 2013 11:57 am
by learn_more
Chase_UC wrote:
IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,
DirectX11.1
DirectX11
DirectX10.1
DirectX10
DirectX9
DirectX8
DirectX7
DirectDraw
OpenGL



straight from the site.
if you don't have a clue what you are talking about, why bother...

Re: Using dxtory on AoS?

Posted: Sun Sep 29, 2013 1:15 am
by VladVP
learn_more wrote:
Chase_UC wrote:
IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,
DirectX11.1
DirectX11
DirectX10.1
DirectX10
DirectX9
DirectX8
DirectX7
DirectDraw
OpenGL



straight from the site.
if you don't have a clue what you are talking about, why bother...
I remember spotting some scary DirectX code, when I was working with Voxlap. Was probably just some Win32 functions though.

Re: Using dxtory on AoS?

Posted: Sun Sep 29, 2013 7:30 am
by learn_more
VladVP wrote:
I remember spotting some scary DirectX code, when I was working with Voxlap. Was probably just some Win32 functions though.

this still applies:
learn_more wrote:
if you don't have a clue what you are talking about, why bother...

gdi != directx
directinput != directx