Using dxtory on AoS?
Posted: Wed Jun 19, 2013 8:35 pm
Does anyone use dxtory for video recording in AoS? If so, how did you set it up?
I can't get it to work D:
I can't get it to work D:
Ace of Spades / OpenSpades
http://www.buildandshoot.com/forums/
http://www.buildandshoot.com/forums/viewtopic.php?f=5&t=3841
Chase_UC wrote:IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,You are wrong. you can use Dxtory for Ace of Spades. I used it once or twice.
Shaz wrote:Okay, I did get it to work, but it's very iffy with AoS. If I try to minimize at all, it'll stop. I think I'll just stick with fraps.When you minimize it, it runs in the backround, but it still works!
Chase_UC wrote:IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,DirectX11.1
learn_more wrote:I remember spotting some scary DirectX code, when I was working with Voxlap. Was probably just some Win32 functions though.Chase_UC wrote:IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,DirectX11.1
DirectX11
DirectX10.1
DirectX10
DirectX9
DirectX8
DirectX7
DirectDraw
OpenGL
straight from the site.
if you don't have a clue what you are talking about, why bother...
VladVP wrote:I remember spotting some scary DirectX code, when I was working with Voxlap. Was probably just some Win32 functions though.
learn_more wrote:if you don't have a clue what you are talking about, why bother...