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Any Anti-Grief Servers?
Posted: Sat May 04, 2013 7:19 pm
by Pengwertle
I'm new, and the game would be so much more fun if I could build a sniping tower or something without someone running up and (very purposefully; I don't mind as much when they just make a hole to get past the structure) taking out all of the supports. I don't care whether the server does it through active admins, a whitelist, or some other method; I'm just tired of it.
Re: Any Anti-Grief Servers?
Posted: Sat May 04, 2013 8:00 pm
by Jdrew
Thats gameplay in my opinion
Re: Any Anti-Grief Servers?
Posted: Sat May 04, 2013 8:16 pm
by GreaseMonkey
Only if it's from the enemy team. If it's someone from your team, well...
I'm one of the Minit admins, and while we do have something to warn the admins if anyone's possibly griefing, it can take a while to suss it out. We have a script on Minit Assault which prevents block breakages (and building? or was that restriction lifted?) if you don't have enough kills, but it's not the most popular script (fortunately if you log in as trusted or staff you can bypass it).
But yeah, if you can work out a good way to make sure that shit never happens... you might as well just claim your Nobel prize right here and now. Because we still haven't fully nailed it yet.
Re: Any Anti-Grief Servers?
Posted: Sat May 04, 2013 11:09 pm
by Pengwertle
Thank you for the response, and yes, I am talking about friendlies. I'll be sure to stick around in those servers. It's better than nothing.
EDIT: Never mind, I didn't know you guys only ran flat maps. I really think having completely flat, uninteresting maps kind of defeats the point of the game.
Re: Any Anti-Grief Servers?
Posted: Sun May 05, 2013 2:28 pm
by rakiru
Pengwertle wrote:Thank you for the response, and yes, I am talking about friendlies. I'll be sure to stick around in those servers. It's better than nothing.
EDIT: Never mind, I didn't know you guys only ran flat maps. I really think having completely flat, uninteresting maps kind of defeats the point of the game.
Out of curiosity, what would that point be exactly?
Re: Any Anti-Grief Servers?
Posted: Sun May 05, 2013 5:06 pm
by Fluttershy
Completely manipulating the environment to your tactical advantage, which flat maps kinda kill by removing a large amount of strategys such as trenches, tunnels, etc. forcing players to advance forward through nomans land hoping they can build some form of cover before they die so others can advance further, and further hope that they just simply dont shoot out the wall. Yeah it makes gameplay less fun by being flat.