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Coder Nomination Thread
Posted: Wed Apr 03, 2013 12:17 am
by danhezee
Click here for the list of all those that have received the badge.
Coder badges are rewarded to members that make utilities to improve the Ace of Spades experience
If you think someone else needs to be on that list nominate them below.
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 2:25 am
by CraftDinur
GreaseMonkey for ovl075. Iceball is a code project too but it doesn't really relate to AoS other than being a sort of clone. topo for topovl too. rakiru suggested SonarPulse probably for his work on the Voxlap port and Iceball and I think matpow2 deserves one for AoS OpenGL and Subversive Takedown even though that's also not really AoS related.
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 2:43 am
by rakiru
CraftDinur wrote:GreaseMonkey for ovl075. Iceball is a code project too but it doesn't really relate to AoS other than being a sort of clone. topo for topovl too. rakiru suggested SonarPulse probably for his work on the Voxlap port and Iceball and I think matpow2 deserves one for AoS OpenGL and Subversive Takedown even though that's also not really AoS related.
These would be my suggestions too. Possibly a couple others for the Voxlap project, but I don't know enough about that to properly comment.
I think UnrealIncident should get the coder badge too, as he's helped a great deal with VoxelAuth, and hopefully will continue to, as well as giving me some information on the workings of AoS over the past few months.
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 2:52 am
by CraftDinur
Somehow forgot learn_more for Modloader. He definitely deserves one as well.
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 2:58 am
by rakiru
CraftDinur wrote:Somehow forgot learn_more for Modloader. He definitely deserves one as well.
Ah yes, I felt like someone was missing.
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 3:25 am
by Skynet
rakiru wrote:Ah yes, I felt like someone was missing.
But he is one of the main problems .75 has so many problems with hacking
I think that it just evens out the positive and negative contribution to the community
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 2:09 pm
by HoboHob
Well if SonarPulse is nominated (which he should be) I feel Cajun and VladVP should be nominated for helping him with his voxlap port.
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 6:38 pm
by rakiru
v^3 wrote:rakiru wrote:Ah yes, I felt like someone was missing.
But he is one of the main problems .75 has so many problems with hacking
I think that it just evens out the positive and negative contribution to the community
I'm not sure how much of the public hack code is his, but surely that's still coding for the game anyway? ;P
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 7:36 pm
by Skynet
rakiru wrote:I'm not sure how much of the public hack code is his, but surely that's still coding for the game anyway? ;P
I'm not sure if Build and Shoot should give rewards for negative contribution. You know how the saying goes - reward good behavior, In this context the time and effort learn_more spent into making the hack is great and in this circumstance I'd be able to look past the making of the hack because it does no harm. As soon as you publicly release the hack the table have turned and I can't look past that. But in all fairness towards learn_more I'm not the one making the choice.
Re: Coder Nomination Thread
Posted: Wed Apr 03, 2013 7:44 pm
by rakiru
v^3 wrote:rakiru wrote:I'm not sure how much of the public hack code is his, but surely that's still coding for the game anyway? ;P
I'm not sure if Build and Shoot should give rewards for negative contribution. You know how the saying goes - reward good behavior, In this context the time and effort learn_more spent into making the hack is great and in this circumstance I'd be able to look past the making of the hack because it does no harm. As soon as you publicly release the hack the table have turned and I can't look past that. But in all fairness towards learn_more I'm not the one making the choice.
That was mostly a joke. I can't really comment on this since I don't know what/how much he actually released.
Re: Coder Nomination Thread
Posted: Sun Sep 15, 2013 10:09 pm
by GreaseMonkey
Well it's linked in a pretty official-looking thread so this necro is totally warranted.
My nominations:
- yvt for OpenSpades
- learn_more for his help with several projects (modloader, OS, IB) - he's a solid all-rounder
- Triplefox and BR have contributed a crapload of code to Iceball, and I suspect Dany0 has also contributed a fair whack too (although I suspect he did more asset submission stuff rather than code - I could be wrong though).
Also, an old post from another thread:
HoboHob wrote:Also coder for Mat^2, he isn't super known for his scripts but more for PySpades and his work on AoS 1.0. As well as Subversive Takedown but that isn't really AoS related.
Why hasn't this been done already? He gave us pyspades.
Re: Coder Nomination Thread
Posted: Tue Sep 17, 2013 3:52 pm
by Spring
I nominate basically everyone that GreaseMonkey nominated.
Re: Coder Nomination Thread
Posted: Sun Sep 22, 2013 12:20 am
by GreaseMonkey
I was also pressured into nominating MooseElkingtons, for
- Geist, a slightly more accurate statbot,
- RoyalSpades, a launcher I don't even use, and
- some very important security research.
Re: Coder Nomination Thread
Posted: Sun Sep 22, 2013 12:22 am
by Moose
GreaseMonkey wrote:I was also pressured into nominating MooseElkingtons, for
- Geist, a slightly more accurate statbot,
- RoyalSpades, a launcher I don't even use, and
- some very important security research.
yes, "security" research
also you weren't pressured, I asked you if you could nominate me, and you asked me if I did Geist/AoStats and "hack 1.0 to death" or something, and then you said you'd vouch for me.
Re: Coder Nomination Thread
Posted: Sun Sep 22, 2013 4:27 pm
by Demo123
I nominate MooseElkingtons.