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Why was BnS created?

Posted: Sat Mar 23, 2013 4:49 am
by Ninja_pig_pro
Ace of spades would of been a success for JAGEX. A great indie game bought that sold cheap money. What happened? Something that probally will never happen in a million years. Jagex was out of luck, cause instead of making a tons of cash, they made 1 community into 2. Why? Well, maybe because this community and fanbase is stronger (this vs COD), Or maybe the generation of gaming isn't going downhill.(Where the new 12 year old stereotype is angry COD player.) Jagex was screwed over, but I wanna ask why this even happened. Why did it split in 2, instead of the series dying? This happened with some other games such as runescape, but they didn't divide into 2..? Or did they? I do know the older community is mad, But I dont think there are revival projects. Can one of the smarter members answer me ?

Re: Why was BnS created?

Posted: Sat Mar 23, 2013 5:18 am
by Jdrew
Jagex, having wanted to make the most money possible took the game and made it a different style. The style was a fast paced run and gun shooter with classes. They were rushing things though as they were trying to make a Christmas release. Because of that alot of the features weren't there and may never be there. It also gave Jagex a buggy game with very little content. Most people don't know this but "skining" or "modding" was available in the first few weeks of release. But jagex being the corporation they are decided to add a system that checked your game files to make sure you had the default one. That is also the reason to make DLC's. Well we don't like that. We want our custom maps, we want our costume servers, we want our custom scripts and gamemodes!

So build and shot was made. Though build and shoot was made quit some time before 1.0 was even release. This is because the creators of build and shoot are the admins of the original AoS website. S they were able to find all this out before it happened and were able to create all this so we wouldn't be left with a game we didn't like.

They are a few projects being worked on within the community but each of them is entirely different from the AoS you play now. Iceball is more like the earlier beta versions then anything. Runescape's community was devided a few months ago when Jagex released Runescape classic which is the Runescape from 2007 that you can pay for for 10 bucks a month.

Basicly your who answer is, Jagex wanted to make the most money so they focused all there resources on that instead of lessening to the community. Some of the community members found out about this and made a website called build and shoot with a server list and everything so the classic ace of spades community would never die.

Re: Why was BnS created?

Posted: Sat Mar 23, 2013 5:23 am
by Ninja_pig_pro
jdrew wrote:
Jagex, having wanted to make the most money possible took the game and made it a different style. The style was a fast paced run and gun shooter with classes. They were rushing things though as they were trying to make a Christmas release. Because of that alot of the features weren't there and may never be there. It also gave Jagex a buggy game with very little content. Most people don't know this but "skining" or "modding" was available in the first few weeks of release. But jagex being the corporation they are decided to add a system that checked your game files to make sure you had the default one. That is also the reason to make DLC's. Well we don't like that. We want our custom maps, we want our costume servers, we want our custom scripts and gamemodes!

So build and shot was made. Though build and shoot was made quit some time before 1.0 was even release. This is because the creators of build and shoot are the admins of the original AoS website. S they were able to find all this out before it happened and were able to create all this so we wouldn't be left with a game we didn't like.

They are a few projects being worked on within the community but each of them is entirely different from the AoS you play now. Iceball is more like the earlier beta versions then anything. Runescape's community was devided a few months ago when Jagex released Runescape classic which is the Runescape from 2007 that you can pay for for 10 bucks a month.

Basicly your who answer is, Jagex wanted to make the most money so they focused all there resources on that instead of lessening to the community. Some of the community members found out about this and made a website called build and shoot with a server list and everything so the classic ace of spades community would never die.
Why are these revival projects very rare? what made this so special though? The only thing close to it is the "Mother 3 fan translation" and thats it.

Re: Why was BnS created?

Posted: Sat Mar 23, 2013 6:52 am
by sportsfan2
Ninja_pig_pro wrote:
jdrew wrote:
Jagex, having wanted to make the most money possible took the game and made it a different style. The style was a fast paced run and gun shooter with classes. They were rushing things though as they were trying to make a Christmas release. Because of that alot of the features weren't there and may never be there. It also gave Jagex a buggy game with very little content. Most people don't know this but "skining" or "modding" was available in the first few weeks of release. But jagex being the corporation they are decided to add a system that checked your game files to make sure you had the default one. That is also the reason to make DLC's. Well we don't like that. We want our custom maps, we want our costume servers, we want our custom scripts and gamemodes!

So build and shot was made. Though build and shoot was made quit some time before 1.0 was even release. This is because the creators of build and shoot are the admins of the original AoS website. S they were able to find all this out before it happened and were able to create all this so we wouldn't be left with a game we didn't like.

They are a few projects being worked on within the community but each of them is entirely different from the AoS you play now. Iceball is more like the earlier beta versions then anything. Runescape's community was devided a few months ago when Jagex released Runescape classic which is the Runescape from 2007 that you can pay for for 10 bucks a month.

Basicly your who answer is, Jagex wanted to make the most money so they focused all there resources on that instead of lessening to the community. Some of the community members found out about this and made a website called build and shoot with a server list and everything so the classic ace of spades community would never die.
Why are these revival projects very rare? what made this so special though? The only thing close to it is the "Mother 3 fan translation" and thats it.
(My apologies if I get some details wrong here)

All servers are hosted by gamers like us and not by JaGex. This made keeping our custom servers much easier, as all Stack had to do was create a new master server when Jagex shut the old one down.

Another great help was that the Voxlap Engine is open source and free. Ken Silverman made it so that it could never be used in a product that was sold commercially (for money).

Therefore JaGex couldn't really shut down our servers, nor could they sue us for playing their game that is free. After all BnS is not profiting from 0.xx players in any way. This makes BnS legal.

It also helps that this indie game had so many programmers who contributed in the early stages with game modes, tools, etc. When JaGex came along, these programmers are still here innovating AoS 0.xx today.


This is the knowledge that I've learned over this past year and half.

EDIT: http://www.nateshoffner.com/2013/03/a-w ... d-apology/. A good read with a ton of info.

Re: Why was BnS created?

Posted: Sat Mar 23, 2013 7:18 am
by Orangestar
What are you talking about? Revival projects happen all the time.

Re: Why was BnS created?

Posted: Sat Mar 23, 2013 9:14 am
by StackOverflow
Some of the former Ace of Spades staff realized that things were turning sour, namely with the community. We decided early on that a new community would need to be created, so we got to work. By the time Jagex was ready to pull the plug on the Voxlap release, we were ready to launch Build and Shoot.

Re: Why was BnS created?

Posted: Sat Mar 23, 2013 3:22 pm
by Articsledder
Mainly because the steam version is basically a different game with the Ace of Spades name slapped on it.

Re: Why was BnS created?

Posted: Sat Mar 23, 2013 8:59 pm
by GreaseMonkey
Articsledder wrote:
Mainly because the steam version is basically a different game with the Ace of Spades name slapped on it.
^ That, and Jagex dropped support for the voxlap version, so we picked it up.

There really isn't any need for a wall of text here.
sportsfan2 wrote:
Ken Silverman made it so that it could never be used in a product that was sold commercially (for money).
unless of course they pay Ken, say, $30,000.

Re: Why was BnS created?

Posted: Sun Apr 07, 2013 8:35 am
by Duff Paddy
$30k doesn't seem that expensive. If we can get voxlap working on iPhone and Xbox then a commercial venture could be plausable. Did anyone talk to Ken about a possible revenue share? I know commercialism goes against the ethos of this community, but if it was this community making the money how would you guys feel about it?

Re: Why was BnS created?

Posted: Sun Apr 07, 2013 11:48 am
by TB_
You could always just email ken if you've got any questions.

Re: Why was BnS created?

Posted: Sun Apr 07, 2013 9:38 pm
by Duff Paddy
That's true, should give him a quick email to say thanks for making it open source, and that we are working on making it multiplatform, but my question was to community members. Do you feel like a commercial venture is worthwhile, or would you prefer to keep it 100% free?

Re: Why was BnS created?

Posted: Sun Apr 07, 2013 11:45 pm
by HoboHob
Duff Paddy wrote:
That's true, should give him a quick email to say thanks for making it open source, and that we are working on making it multiplatform, but my question was to community members. Do you feel like a commercial venture is worthwhile, or would you prefer to keep it 100% free?
Keep it 100% free. Ace of Spades was popular because it was free and open.

You hated the player skins, mod em.
You hate CTF, code a new game mode.
Dislike AnticBridge, make a new map.

If you were to make this game commerical (what Jagex did), you would most likely end up stifling creativity. Ace of Spades is an open game. It should remain that way.

Making it commercial would crush it to smithereens.

Re: Why was BnS created?

Posted: Mon Apr 08, 2013 12:03 am
by rakiru
HoboHob wrote:
Duff Paddy wrote:
That's true, should give him a quick email to say thanks for making it open source, and that we are working on making it multiplatform, but my question was to community members. Do you feel like a commercial venture is worthwhile, or would you prefer to keep it 100% free?
Keep it 100% free. Ace of Spades was popular because it was free and open.

You hated the player skins, mod em.
You hate CTF, code a new game mode.
Dislike AnticBridge, make a new map.

If you were to make this game commerical (what Jagex did), you would most likely end up stifling creativity. Ace of Spades is an open game. It should remain that way.

Making it commercial would crush it to smithereens.
What are you talking about? If you took 0.75 and sold it, nothing would change in regards to customisation. That has nothing to do with being a commercial game - that's down to Jagex being dicks.

Re: Why was BnS created?

Posted: Mon Apr 08, 2013 1:49 am
by HoboHob
rakiru wrote:
HoboHob wrote:
Duff Paddy wrote:
That's true, should give him a quick email to say thanks for making it open source, and that we are working on making it multiplatform, but my question was to community members. Do you feel like a commercial venture is worthwhile, or would you prefer to keep it 100% free?
Keep it 100% free. Ace of Spades was popular because it was free and open.

You hated the player skins, mod em.
You hate CTF, code a new game mode.
Dislike AnticBridge, make a new map.

If you were to make this game commerical (what Jagex did), you would most likely end up stifling creativity. Ace of Spades is an open game. It should remain that way.

Making it commercial would crush it to smithereens.
What are you talking about? If you took 0.75 and sold it, nothing would change in regards to customisation. That has nothing to do with being a commercial game - that's down to Jagex being dicks.
I'm just gonna take a wild guess that it would drive away most of the creative talent that is currently in the community.

Re: Why was BnS created?

Posted: Mon Apr 08, 2013 2:01 pm
by Sonarpulse
I think we can go for the distinction of the most played open source FPS shooter, that would be enough for me.